Air Archon Grunt
Medium elemental humanoid (air)
HP your bloodied value; Healing Surges none, but you can spend a healing surge for the archon if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 6 , fly 6
Gift of Wind Aura 2
You gain a +2 power bonus to Acrobatics checks while you are in the aura.
Whenever the archon takes damage from a melee attack, the attacker can slide the archon 1 square.
Standard Action At-Will
Attack: Melee 1 (one creature); your level + 7 vs. AC
Hit: 2d8 + your Charisma modifier damage, and the target is immobilized until the end of your next turn.
Minor Action At-Will 1/round
Effect: The archon walks, shifts, runs, stands up, squeezes, or crawls.
Opportunity Action At-Will
Trigger: An enemy hits you with a melee attack while you are adjacent to the archon.
Effect: The archon pushes the triggering enemy up to 3 squares.
Published in Heroes of the Elemental Chaos, page(s) 99.