Blue Dragon Wyrmling
Large natural beast
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the wyrmling if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 8 , fly 8

Standard Action At-Will

Attack: Melee 1 (one creature); your level + 5 vs. Reflex

Hit: 4d8 + your Wisdom modifier damage, and the wyrmling marks the target until the end of your next turn.

Standard Action (lightning) Encounter

Attack: Close blast 5 (creatures in the blast); your level + 5 vs. Reflex

Hit: 4d10 + your Wisdom modifier lightning damage, and the target is dazed until the end of your next turn.

Minor Action 1/round

Effect: The wyrmling either walks, shifts, runs, stands up, squeezes, or crawls.

Instinctive Effect

If you haven’t given the wyrmling any commands by the end of your turn, it uses its melee attack power against an adjacent enemy if it can, preferring an enemy marked by it. Otherwise, it moves up to its speed to a square adjacent to an enemy.

Standard Action At-Will

Attack: Melee 1 (one creature); your level + 5 vs. Reflex

Hit: 4d8 + your Wisdom modifier damage, and the wyrmling marks the target until the end of your next turn.

Published in Heroes of the Feywild, page(s) 74.