Dark Creeper
Small shadow humanoid
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the dark creeper if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 6

Dancing Shadows Aura 2

You have partial concealment while you are in the aura.

Standard Action At-Will

Attack: Melee 1 (one creature); your level + 7 vs. AC

Hit: 1d6 + your Charisma modifier damage. The target takes 2d6 extra damage if the dark creeper has combat advantage against it.

Minor Action At-Will 1/round

Effect: The dark creeper either walks, shifts, runs, stands up, squeezes, or crawls.

Minor Action At-Will 1/round

Effect: The dark creeper shifts up to 2 squares. At the end of the shift, the dark creeper gains combat advantage against each enemy adjacent to it. The combat advantage lasts until the end of the current turn.

No Action Encounter

Trigger: The dark creeper drops to 0 hit points.

Effect: Each creature adjacent to the dark creeper is blinded (save ends).

Published in Heroes of Shadow, page(s) 94.