Large elemental magical beast (earth)
HP your bloodied value; Healing Surges none, but you can expend a healing surge for the monolith if an effect allows it to spend one
Defenses your defenses + 2, not including any temporary bonuses or penalties
Speed land 5 , burrow 5
Whenever the monolith takes thunder damage, it takes a -2 penalty to all defenses until the end of your next turn.
Standard Action At-Will
Attack: Melee 2 (one creature); your level + 7 vs. AC
Hit: 2d8 + your Intelligence modifier damage, and the target cannot shift until the end of your next turn.
Minor Action At-Will 1/round
Effect: The monolith either walks, shifts, runs, stands up, squeezes, or crawls.
Immediate Reaction At-Will
Trigger: An enemy within 2 squares of the monolith attacks you.
Attack: Melee 2 (triggering enemy); your level + 7 vs. AC
Hit: 10 damage, and the target falls prone.
Published in Heroes of the Elemental Chaos, page(s) 130.