Elemental Warrior (Air)
Large elemental humanoid (air)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the elemental if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties.
Speed land 0 , fly 10 (hover)

Standard Action At-Will

Attack: Melee 2 (one creature); your level + 5 vs. Reflex

Hit: 2d8 + your Wisdom modifier damage, and the target is marked by the elemental until the end of your next turn. The target is also immobilized and takes ongoing 10 damage (save ends both). This effect ends if the target is ever more than 2 squares away from the elemental.

Minor Action At-Will 1/round

Effect: The elemental either walks, shifts, runs, stands up, squeezes, or crawls.

Opportunity Action At-Will

Trigger: An enemy that is marked by the elemental moves without shifting or uses an attack power that does not include the elemental as a target.

Effect: The elemental uses its standard action attack against the triggering enemy.

Published in Dragon Magazine 396, Heroes of the Elemental Chaos, page(s) 66.