Elemental Warrior (Water)
Large elemental humanoid (water)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the elemental if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties.
Speed land 6 , swim 6

Standard Action At-Will

Attack: Melee 2 (one creature); your level + 5 vs. Reflex

Hit: 3d8 + your Wisdom modifier damage, and the elemental pushes the target up to 2 squares and knocks it prone. The target is marked by the elemental until the end of your next turn.

Minor Action At-Will 1/round

Effect: The elemental either walks, shifts, runs, stands up, squeezes, or crawls.

Opportunity Action At-Will

Trigger: An enemy that is within 2 squares of the elemental and is marked by it moves without shifting or uses an attack power that does not include the elemental as a target.

Effect: The elemental uses its standard action attack against the triggering enemy.

Published in Dragon Magazine 396, Heroes of the Elemental Chaos, page(s) 67.