Fire Archon Grunt
Medium elemental humanoid (fire)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can spend a healing surge for the archon if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties; Resist 10 fire
Speed land 7

Gift of Fire Aura 2

You gain a +2 power bonus to Intimidate checks while you are in the aura.

Guttering Flames

Whenever the archon takes cold damage, it cannot shift until the end of its next turn.

Standard Action (fire) At-Will

Attack: Melee 1 (one creature); your level + 7 vs. AC

Hit: 2d8 + your Charisma modifier fire damage, and the target gains vulnerable 5 fire until the end of your next turn.

Minor Action At-Will 1/round

Effect: The archon walks, shifts up to 3 squares, runs, stands up, squeezes, or crawls.

Opportunity Action (fire) At-Will

Trigger: An enemy hits you with a melee attack while it is within 7 squares of the archon.

Effect: The archon shifts up to 7 squares to a square adjacent to the triggering enemy. The enemy then takes 5 fire damage.

Published in Heroes of the Elemental Chaos, page(s) 99.