Fire Monolith
Large elemental magical beast (fire)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the monolith if an effect allows it to spend one
Defenses your defenses + 2, not including any temporary bonuses or penalties
Speed land 8 , fly 4 (clumsy)

Frozen in Place

Whenever the monolith takes cold damage, it cannot shift until the end of your next turn.

Heart of Flame (fire)

Whenever an enemy adjacent to the monolith misses you or it with an attack, that enemy takes 10 fire damage.

Standard Action (fire) At-Will

Attack: Melee 2 (one creature); your level + 5 vs. Reflex

Hit: Ongoing 15 fire damage (save ends).

Minor Action At-Will 1/round

Effect: The monolith either walks, shifts, runs, stands up, squeezes, or crawls.

Published in Heroes of the Elemental Chaos, page(s) 130.