Frost Titan Warrior
Huge elemental humanoid (cold, giant)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can spend a healing surge for the titan if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 8 (ice walk)

Icy Strength Aura 2

You gain a +4 power bonus to Athletics checks while you are in the aura.

Standard Action (cold) At-Will

Attack: Melee 3 (one creature); your level + 7 vs. AC

Hit: 4d10 + your Charisma modifier cold damage.

Minor Action At-Will 1/round

Effect: The titan walks, shifts, runs, stands up, squeezes, or crawls.

Minor Action (cold) Encounter

Effect: Until the end of your next turn, the titan’s aura is difficult terrain for enemies that lack ice walk, and each enemy that ends its turn in the aura takes 10 cold damage.

Opportunity Action At-Will

Trigger: An enemy adjacent to you and within 3 squares of the titan willingly moves without shifting.

Attack: Melee 3 (triggering enemy); your level + 5 vs. Fortitude

Hit: 5 damage, the titan pushes the target up to 3 squares, and the target is immobilized (save ends).

Published in Heroes of the Elemental Chaos, page(s) 101.