Medium natural beast
HP your bloodied value; Healing Surges none, but you can expend a healing surge for the cobra if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Standard Action (poison) At-Will
Attack: Melee 1 (one creature); your level + 5 vs. Reflex
Hit: 1d6 + your Wisdom modifier damage plus 2d6 poison damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Minor Action At-Will 1/round
Effect: The cobra either walks, shifts, runs, stands up, squeezes, or crawls.
If you haven’t given the cobra any commands by the end of your turn, it attacks an adjacent enemy if it can. Otherwise, it moves up to its speed to a square adjacent to an enemy.
Published in Heroes of the Feywild, page(s) 73.