Large shadow humanoid
HP your bloodied value; Healing Surges none, but you can expend a healing surge for the gloom beast if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 8
Disruptive Tentacles Aura 2
Enemies take a -2 penalty to attack rolls while in the aura.
Standard Action (necrotic) At-Will
Attack: Melee 3 (one creature); your level + 5 vs. Fortitude
Hit: 2d12 + your Charisma modifier necrotic damage, and the target is slowed (save ends).
Minor Action At-Will 1/round
Effect: The gloom beast either walks, shifts, runs, stands up, squeezes, or crawls.
Minor Action (teleportation) Encounter
Effect: The gloom beast teleports adjacent to an enemy within 5 squares of you.
Immediate Reaction (necrotic) At-Will
Trigger: An enemy within 3 squares of the gloom beast attacks you.
Attack: Melee 3 (triggering enemy); your level + 5 vs. Fortitude
Hit: 10 necrotic damage, and the gloom beast pulls the target up to 2 squares.
Published in Heroes of Shadow, page(s) 78.