Pack Wolf
Medium natural beast
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the wolf if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 6

Standard Action At-Will

Attack: Melee 1 (one creature); your level + 5 vs. Reflex

Hit: 1d10 + your Wisdom modifier damage, and the target falls prone.

Minor Action At-Will 1/round

Effect: The wolf either walks, shifts, runs, stands up, squeezes, or crawls.

Instinctive Effect

If you haven’t given the wolf any commands by the end of your turn, it attacks an adjacent enemy if it can. Otherwise, it moves up to its speed to a square adjacent to an enemy.

Published in Heroes of the Feywild, page(s) 74.