Quasit Companion
Tiny elemental humanoid (demon)

HP your bloodied value

Initiative equal to yours
AC 15, Fortitude 11, Reflex 13, Will 15 (add your level to each defense)Perception equal to yours +2
Speed land 8 darkvision

Tempter’s Influence Aura 1

Enemies in the aura take a -2 penalty to saving throws.

Bite (poison) At-Will

Attack: Melee 0 (one creature); your level + 5 vs. AC

Hit: 1d6 + your Intelligence modifier + your Charisma modifier damage plus 1d6 poison damage.

Invisibility (illusion) At-Will

Effect: The quasit becomes invisible until it makes an attack roll.

Demonic Lore Encounter

Effect: You gain a +4 power bonus to the next Arcana, History, or Religion check you make before the end of your next turn.

Vengeful Temptation (charm) Encounter

Trigger: An enemy within 5 squares of the quasit attacks you.

Attack (Immediate Reaction): Ranged 5 (triggering enemy)

Hit: The target is dazed (save ends). The effect also ends if the target makes an attack against one of its allies.

Str 8                Dex 21                Wis 14
Con 11                Int 10                Cha 16

Published in The Book of Vile Darkness, page(s) 1-25.