Raptor Behemoth
Large natural beast
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the behemoth if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 6

Standard Action At-Will

Attack: Melee 1 (one creature); your level + 5 vs. Fortitude

Hit: 4d8 + your Wisdom modifier damage.

Effect: If the target ends its next turn within 2 squares of the behemoth, the behemoth shifts 1 square as a free action to a square adjacent to the target and deals 15 damage to it.

Minor Action At-Will 1/round

Effect: The behemoth either walks, shifts, runs, stands up, squeezes, or crawls.

Instinctive Effect

If you haven’t given the behemoth any commands by the end of your turn, it attacks an adjacent enemy if it can. Otherwise, it moves up to its speed to a square adjacent to an enemy.

Published in Heroes of the Feywild, page(s) 75.