Satyr of the Night
Medium fey humanoid
HP your bloodied value; Healing Surges none, but you can expend a healing surge for the satyr if an effect allows it to spend one.
Defenses your defenses + 2, not including any temporary bonuses or penalties.
Speed land 6
Standard Action At-Will
Attack: Melee 1 (one creature); your level + 6 vs. AC
Hit: 1d8 + your Charisma modifier damage, and the satyr can slide the target 1 square. The target is slowed until the end of your next turn.
Minor Action (teleportation) At-Will 1/round
Effect: The satyr can teleport up to 3 squares.
Minor Action At-Will 1/round
Effect: The satyr either walks, shifts, runs, stands up, squeezes, or crawls.
Opportunity Action At-Will
Trigger: An enemy leaves a square adjacent to the satyr without shifting, or makes a ranged attack while adjacent to the satyr.
Effect: The satyr uses its standard action attack against the triggering enemy.
Published in Dragon Magazine 406.