Medium shadow humanoid
HP your bloodied value; Healing Surges none, but you can expend a healing surge for the shadow lurk if an effect allows it to spend one
Defenses your defenses + 2, not including any temporary bonuses or penalties
Speed land 8
Mist of Shadows Aura 2
You have partial concealment while you are in the aura.
Standard Action At-Will
Attack: Melee 1 (one creature); your level + 5 vs. Reflex
Hit: 1d10 + your Charisma modifier damage, and the target is immobilized until the end of your next turn.
Minor Action At-Will 1/round
Effect: The shadow lurk either walks, shifts, runs, stands up, squeezes, or crawls.
Minor Action Encounter
Effect: Each ally adjacent to the shadow lurk becomes invisible until the end of your next turn.
Published in Heroes of Shadow, page(s) 77.