Medium shadow humanoid (undead)
HP your healing surge value; Healing Surges none, but you can lose a healing surge for the wraith if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties; Immune disease, poison
Speed land 6 , fly 6 ; phasing
The shadow wraith takes half damage from any damage source, except those that deal radiant damage.
Fateful Death Aura 2
Bloodied enemies grant combat advantage while in the aura. If a creature drops to 0 hit points while in the aura, the wraith gains temporary hit points equal to your Intelligence modifier.
Standard Action (necrotic) At-Will
Attack: Melee 1 (one creature); your level + 6 vs. AC
Hit: 2d10 + your Intelligence modifier necrotic damage, and the target is weakened until the end of its next turn.
Minor Action At-Will 1/round
Effect: The wraith either crawls, runs, stands up, shifts, squeezes, or walks.
Opportunity Action (necrotic) At-Will
Trigger: An enemy ends its turn adjacent to you and in the wraith’s aura.
Effect: The target takes 10 necrotic damage.
Published in Heroes of Shadow, page(s) 106.