Sidhe House Guard
Medium fey humanoid
Summoned Creature

HP your healing surge value; Healing Surges none, but you can lose a healing surge for the guard if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed 6

Standard Action (weapon) At-Will

Attack: Melee 1 (one creature); your level + 7 vs. AC

Hit: 1d8 + highest ability modifier damage.    Level 21: 2d8 + highest ability modifier damage.

Move Action (teleportation) Encounter

Effect: The guard teleports up to 6 squares.

Immediate Interrupt At-Will

Trigger: You are hit by a melee attack or a ranged attack while the guard is adjacent to you.

Effect: The attack hits the guard instead of you.

Published in Heroes of the Feywild, page(s) 109.