Sidhe House Guard
Medium fey humanoid
HP your healing surge value; Healing Surges none, but you can lose a healing surge for the guard if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Standard Action (weapon) At-Will
Attack: Melee 1 (one creature); your level + 7 vs. AC
Hit: 1d8 + highest ability modifier damage. Level 21: 2d8 + highest ability modifier damage.
Move Action (teleportation) Encounter
Effect: The guard teleports up to 6 squares.
Immediate Interrupt At-Will
Trigger: You are hit by a melee attack or a ranged attack while the guard is adjacent to you.
Effect: The attack hits the guard instead of you.
Published in Heroes of the Feywild, page(s) 109.