Storm Titan Warrior
Huge elemental humanoid (aquatic, giant)
HP your bloodied value; Healing Surges none, but you can spend a healing surge for the titan if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 8 , fly 4 , swim 8
Storm Sight Aura 2
You gain a +4 power bonus to Perception checks while you are in the aura.
The titan can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Action (lightning, thunder) At-Will
Attack: Melee 3 (one creature); your level + 7 vs. AC
Hit: 4d10 + your Charisma modifier lightning and thunder damage.
Minor Action At-Will 1/round
Effect: The titan walks, shifts, runs, stands up, squeezes, or crawls.
Minor Action (lightning, thunder) Encounter
Effect: Until the end of your next turn, each enemy that ends its turn in the titan’s aura takes 10 lightning and thunder damage.
Opportunity Action (lightning) At-Will
Trigger: An enemy ends its turn adjacent to you and within 5 squares of the titan.
Attack: Ranged 5 (triggering enemy); your level + 5 vs. Reflex
Hit: 5 lightning damage, and the target is dazed (save ends).
Published in Heroes of the Elemental Chaos, page(s) 101.