Trained Fey Panther
Medium fey beast

HP your bloodied value

Initiative equal to yours
AC 13, Fortitude 13, Reflex 15, Will 11Perception equal to yours +2
Speed 8 , climb 6 low-light vision

Alert Companion Aura 1

While in the aura, enemies cannot gain combat advantage against the fey panther’s allies.

Claw At-Will

Attack: Melee 1 (one creature); your level + 5 vs. AC

Hit: 1d8 + one-half your level damage, and the target grants combat advantage to you until the end of your next turn.    Level 21: 2d8 + one-half your level damage.

Str 15                Dex 20                Wis 13
Con 15                Int 2                Cha 6

Published in Heroes of the Feywild, page(s) 107.