Water Archon Grunt
Medium elemental humanoid (aquatic, water)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can spend a healing surge for the archon if an effect allows it to spend one
Defenses your defenses (+2 to AC and Reflex), not including any temporary bonuses or penalties
Speed land 6 , swim 6

Gift of Water Aura 2

You gain a +2 power bonus to Athletics checks while you are in the aura.

Aquatic

The archon can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Frozen Waves

Whenever the archon takes cold damage, it is slowed until the end of its next turn.

Standard Action At-Will

Attack: Melee 1 (one creature); your level + 7 vs. AC

Hit: 1d10 + your Charisma modifier damage, and ongoing 5 damage (save ends).

Minor Action At-Will 1/round

Effect: The archon walks, shifts, runs, stands up, squeezes, or crawls.

Opportunity Action At-Will

Trigger: An enemy hits you with a melee attack while you are adjacent to the archon.

Effect: The archon slides the triggering enemy up to 2 squares.

Published in Heroes of the Elemental Chaos, page(s) 100.