Water Monolith
Large elemental magical beast (water)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the monolith if an effect allows it to spend one
Defenses your defenses + 2, not including any temporary bonuses or penalties
Speed land 6 , swim 6

Aquatic

The monolith can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against creatures that lack the aquatic keyword.

Sensitive to Cold

Whenever the monolith takes cold damage, it gains vulnerable 5 against the next attack that hits it before the end of your next turn.

Standard Action

Attack: 2 (one creature); your level + 5 vs. Fortitude

Hit: 2d6 + your Intelligence modifier damage, and the monolith pushes the target up to 3 squares.

Standard Action Encounter

Attack: Close blast 3 (creatures in the blast); your level + 5 vs. Fortitude

Hit: 4d6 + your Intelligence modifier damage, and the monolith pushes the target up to 2 squares and knocks it prone.

Minor Action At-Will 1/round

Effect: The monolith either walks, shifts, runs, stands up, squeezes, or crawls.

Published in Heroes of the Elemental Chaos, page(s) 130.