Way Walker
Huge aberrant magical beast
Summoned Creature

HP your healing surge value; Healing Surges none, but you can expend a healing surge for the walker if an effect allows it to spend one
Defenses your defenses +2, not including any temporary bonuses or penalties
Speed 10 (phasing)

Vanish Into the Void Aura 2

You gain a +4 power bonus to Stealth checks while you are in the aura.

Standard Action (psychic) At-Will

Attack: Melee 3 (one creature); your level + 5 vs. Will

Hit: 2d12 + your Charisma modifier psychic damage, and the target is dazed until the end of its next turn.

Minor Action At-Will 1/round

Effect: The way walker either walks, shifts, runs, stands up, squeezes, or crawls.

Minor Action Encounter

Effect: Until the end of your next turn, any enemy that ends its turn in the way walker’s aura is pushed up to 2 squares away from it.

Minor Action At-Will

Effect: You or one ally within 2 squares of the way walker gains phasing until the end of its next turn.

Published in Dragon Magazine 393.