Huge aberrant magical beast
HP your healing surge value; Healing Surges none, but you can expend a healing surge for the walker if an effect allows it to spend one
Defenses your defenses +2, not including any temporary bonuses or penalties
Speed 10 (phasing)
Vanish Into the Void Aura 2
You gain a +4 power bonus to Stealth checks while you are in the aura.
Standard Action (psychic) At-Will
Attack: Melee 3 (one creature); your level + 5 vs. Will
Hit: 2d12 + your Charisma modifier psychic damage, and the target is dazed until the end of its next turn.
Minor Action At-Will 1/round
Effect: The way walker either walks, shifts, runs, stands up, squeezes, or crawls.
Minor Action Encounter
Effect: Until the end of your next turn, any enemy that ends its turn in the way walker’s aura is pushed up to 2 squares away from it.
Minor Action At-Will
Effect: You or one ally within 2 squares of the way walker gains phasing until the end of its next turn.
Published in Dragon Magazine 393.