Wood Woad Guardian
Medium fey humanoid (plant)
Summoned Creature

HP your bloodied value; Healing Surges none, but you can expend a healing surge for the guardian if an effect allows it to spend one
Defenses your defenses + 2, not including any temporary bonuses or penalties
Speed 5

Eyes of the Woodland Aura 2

You gain a +2 power bonus to Perception checks while you are in the aura.

Standard Action At-Will

Attack: Melee 1 (one creature); your level + 5 vs. Fortitude

Hit: 2d8 + your Charisma modifier damage, and the target falls prone.

Minor Action At-Will 1/round

Effect: The guardian either walks, shifts, runs, stands up, squeezes, or crawls.

Opportunity Action (teleportation) At-Will

Trigger: An enemy hits you with a melee attack while within 10 squares of the guardian.

Effect (Immediate Interupt): The guardian teleports to a square adjacent to the triggering enemy, the attack targets the guardian instead of you, and the attack hits it.

Published in Heroes of the Forgotten Kingdoms, page(s) 227.