Type: House Kundarak
Campaign Setting: Eberron
The Iron Gate, part of the Warding Guild, is a select group of dwarf guards who supplement House Kundarak’s magic wards, traps, and defenses. What were you assigned to guard, and what happened to the unlucky thieves who tested House Kundarak’s defenses? Did you have a hand in the creation or maintenance of the magic traps? And are you aware of any flaws in the House’s protective schemes? Associated Skills:
Published in Eberron Player's Guide, page(s) 154.