Martial - Guild Orphan

Campaign Setting: General

After you were abandoned, members of the thieves’ guild took you in. You have a mastery over locks, traps, and mechanical devices that is possible only for one who has grown up with thieves’ tools as toys. Your upbringing has left you with a distorted view of society. Unless one member of the thieves’ guild took you under his or her wing, you probably suffered cruelty during your childhood. A thieves’ guild rarely lets its members walk away to pursue other careers. The guild expects a lifetime of service in return for training and care. If you are not still part of the guild that raised you, then the guild either found a good reason to let you go, or it’s hunting you right now.
    Associated Skills: Perception, Thievery

Published in Martial Power 2, page(s) 153.