Hybrid Barbarian

CLASS TRAITS

Role: Striker.
Power Source: Primal.
Key Abilities: Strength, Constitution, Charisma

Armor Proficiencies: Cloth, leather, hide.
Weapon Proficiencies: Simple melee, military melee.
Bonus to Defense: +1 Fortitude.

Hit Points at 1st Level: 7.5+ Constitution Score.
Hit Points per Level Gained: 3
Healing Surges per Day: 4

Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis).

Class features: Rampage
Hybrid Talent Options: Barbarian Armored Agility or Feral Might.

In your heart, you know the power of rage. However, your link to the primal spirits that unleash these rages isn’t quite as strong as a typical barbarian’s. Perhaps you’ve been away from the tribe for too long, or maybe you have only begun to harness primal power. Regardless of the reason, as a hybrid barbarian you can’t unleash the burning rage in your heart quite as easily as a full member of that class, but you remain capable of occasional frenzied bursts of energy.

HYBRID BARBARIAN CLASS FEATURES


RAMPAGE
Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you scored a critical hit against.

Hybrid talent Options
If you take the Hybrid Talent feat, you can select one of the following options.

BARBARIAN ARMORED AGILITY
You gain the Barbarian Agility class feature. You also gain proficiency with leather armor and hide armor.

FERAL MIGHT
Barbarians connect with the natural world in a variety of ways. Some barbarians grow so hardened to physical punishment that they find it easier to simply absorb, rather than avoid, attacks. Others are living examples of the power of one’s will to shape one’s fate. Choose one of the following options. The choice you make gives you the benefit described below and also provides bonuses to certain barbarian powers, as detailed in those powers.

Rageblood Vigor
You gain the swift charge power. In addition, whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points equal to your Constitution modifier. The number of temporary hit points equals 5 + your Constitution modifier at 11th level and 10 + your Constitution modifier at 21st level.

Barbarian Feature Swift Charge

As your foe falls, you rush toward your next victim.

Encounter        Primal
Free Action      Personal

Trigger: Your attack reduces an enemy to 0 hit points

Effect: You charge an enemy.



Thaneborn Triumph
You gain the roar of triumph power. In addition, whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier.

Barbarian Feature Roar of Triumph

Your howl of victory shakes your enemies to the core, as they know your blood thirst is not yet quenched.

Encounter        Fear, Primal
Free Action      Close burst 5

Trigger: Your attack reduces an enemy to 0 hit points

Target: Each enemy in the burst

Effect: Each target takes a -2 penalty to all defenses until the end of your next turn.



Thunderborn Wrath
You gain the war cry power. In addition, once per round when your attack bloodies an enemy, each enemy adjacent to you takes thunder damage equal to your Constitution modifier.

Barbarian Feature War Cry

Your potent victory cry sends nearby enemies reeling in terror.

Encounter        Fear, Primal
Free Action      Close blast 3

Trigger: Your attack reduces an enemy to 0 hit points

Target: Each enemy in the blast

Effect: You push each target 1 square.



Whirling Slayer
You gain the whirling lunge power, and you can wield a one-handed weapon in your off hand and treat it as an off-hand weapon. In addition, once per round when your attack bloodies an enemy, you can shift 2 squares as a free action, and each enemy adjacent to you at the end of the shift grants combat advantage to you until the end of your next turn.

Barbarian Feature Whirling Lunge

Striking down one foe, you whirl deeper into enemy ranks.

Encounter        Primal, Weapon
Free Action      Melee 1

Trigger: Your attack reduces an enemy to 0 hit points

Effect: You shift 2 squares and then deal 1[W] damage (off-hand weapon) to an enemy adjacent to you that you can see.



Suggested Combinations

The hybrid barbarian can be joined with the hybrid fighter for great durability and melee prowess. Choose a Hybrid Talent option to improve your AC, either Barbarian Armored Agility or Fighter Armor Proficiency.

If you are a barbarian/cleric who chooses Strength-based healing powers, you gain valuable healing capability that you can use to keep yourself fighting.

A barbarian/ranger is a potent combatant. Such a character can use barbarian powers requiring a two-handed weapon as well as ranger powers requiring two melee weapons.

Published in Player's Handbook 3, page(s) 141.