Hybrid Paladin (Cavalier)


Role: Defender.
Power Source: Divine.
Key Abilities: Strength, Charisma

Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Implement: Holy symbols
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will.

Hit Points at 1st Level: 7.5+ Constitution Score.
Hit Points per Level Gained: 3
Healing Surges per Day: 5

Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int).

Class features: Defender Aura, Holy Smite (Hybrid), Righteous Radiance, Spirit of Virtue
Hybrid Talent Options: Paladin Armor Proficiency or Righteous Shield (Hybrid).

Few cavaliers blend the talents of multiple classes. Those who do are usually members of military orders dedicated to gods that embrace a variety of powers. Cavaliers dedicated to a god of magic might combine with the sorcerer or wizard classes, whereas those with a link to a fey lord might become paladin/warlocks.


You gain the defender aura power.

Fighter Utility Defender Aura

You work to occupy nearby foes using a combination of fighting skill and clever tactics to keep them distracted.

At-Will        Aura
Minor Action      Personal

Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

You can select the holy smite power whenever you have the opportunity to gain a class encounter attack power. If you have holy smite, you can choose to replace it with another encounter attack power when you have the option to swap such powers. If you already have holy smite, you gain an additional use of the power if you select it again.

Paladin Attack Holy Smite

Your weapon fills with divine radiant energy, which bursts forth as you strike your enemy.

Encounter        Divine, Radiant
Free Action      Personal

Trigger: You target an enemy with an at-will weapon attack power.

Effect: The target takes radiant damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target is also dazed until the end of your next turn.
    Level 7: 4 + Charisma modifier radiant damage.
    Level 17: 7 + Charisma modifier radiant damage.
    Level 27: 10 + Charisma modifier radiant damage.

You gain the righteous radiance power.

Paladin Attack Righteous Radiance

You exact divine punishment on a foe that ignores your challenge.

At-Will        Divine, Radiant
Opportunity Action      Melee 1

Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.

Target: The triggering enemy

Effect: The target takes radiant damage equal to 3 + your Charisma modifier.
    Level 11: 6 + Charisma modifier radiant damage.
    Level 21: 9 + Charisma modifier radiant damage.

You gain a benefit associated with your virtue.

Spirit of Sacrifice
You gain an additional healing surge. In addition, you can use your second wind as a minor action to heal an ally of your choice within 5 squares of you. If you do so, you gain no benefit from using your second wind, but the ally regains hit points equal to his or her healing surge value.

Spirit of Valor
You gain a +4 bonus to initiative checks, and your healing surge value increases by 2.

Hybrid talent Options
If you take the Hybrid Talent feat, you can select one of the following options.

You gain proficiency with leather armor, hide armor, chainmail, scale armor, plate armor, light shields, and heavy shields.

You gain the righteous shield power. In addition, at 7th level or higher, you gain the benefit of the Improved Righteous Shield class feature associated with your virtue.

Paladin Utility Righteous Shield

You form golden energy around an ally, absorbing an attack against your friend and transferring the damage to yourself. As the magic fades, you become charged with righteous fury that fuels your attacks.

Encounter        Divine
Immediate Interrupt      Close burst 3

Trigger: An ally within 3 squares of you is damaged by an attack.

Target: The triggering ally in the burst

Effect: You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn.

Published in Dragon Magazine 402.