Hybrid Cleric


Role: Leader.
Power Source: Divine.
Key Abilities: Wisdom, Strength, Charisma

Armor Proficiencies: Cloth, leather, hide, chainmail.
Weapon Proficiencies: Simple melee, simple ranged.
Implement: Holy symbols
Bonus to Defense: +1 Will.

Hit Points at 1st Level: 6+ Constitution Score.
Hit Points per Level Gained: 2.5
Healing Surges per Day: 3.5

Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int).

Class features: Healer's Lore, Healing Word (Hybrid)
Hybrid Talent Options: Channel Divinity (Hybrid Cleric) or Cleric Armor Proficiency.

By learning talents beyond those taught to the typical cleric, you have honed yourself into a distinctive divine leader. Your cleric training might represent a youthful devotion or a newly discovered dedication to a god.

As a hybrid cleric, you offer useful healing to a group, although less than a full-fledged cleric could. You also give up the versatility of the Channel Divinity and Ritual Casting class features in order to master new talents.


When you restore hit points to a creature by using a cleric power that has the healing keyword, add your Wisdom modifier to the hit points regained, but only if the healing involves the creature spending a healing surge.

You gain the power healing word. The power functions as normal, except that you can use it only once per encounter.

Cleric Utility Healing Word

You utter a soothing word that mends wounds of the body and spirit.

Encounter (Special)        Healing
Minor Action      Close burst 5 (10 at 11th level, 15 at 21st level)

Target: You or one ally in the burst

Effect: The target can spend a healing surge and regain 1d6 additional hit points.
    Level 6: 2d6 additional hit points.
    Level 11: 3d6 additional hit points.
    Level 16: 4d6 additional hit points.
    Level 21: 5d6 additional hit points.
    Level 26: 6d6 additional hit points.

Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.

Update (4/21/2011)
Updated to match Class Compendium.

Hybrid talent Options
If you take the Hybrid Talent feat, you can select one of the following options.

This class feature functions as the cleric class feature, except that you start with a single cleric Channel Divinity power of your choice.

You gain proficiency with leather armor, hide armor, and chainmail.

Suggested Combinations

Cleric/fighter and cleric/paladin offer similar benefits: a great mix of Strength-based melee attacks, high durability, and healing powers to keep yourself and your allies in the fight.

A cleric/invoker stays at the back of the party, launching helpful ranged attacks and devastating area blasts from a position of relative safety.

A cleric/warlord combines leader powers from two different classes to make an effective whole.

Published in Player's Handbook 3, page(s) 143.