Hybrid Seeker

CLASS TRAITS

Role: Controller.
Power Source: Primal.
Key Abilities: Wisdom, Strength, Dexterity

Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, simple ranged, military ranged.
Bonus to Defense: +1 Reflex, +1 Will.

Hit Points at 1st Level: 6+ Constitution Score.
Hit Points per Level Gained: 2.5
Healing Surges per Day: 3.5

Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex).

Class features: Inevitable Shot (Hybrid), Seeker's Bond (Hybrid)
Hybrid Talent Options: True Seeker's Bond.

You have forged a tenuous bond with primal spirits of the hunt. What keeps you from giving yourself fully to the primal spirits? Do you fear loss of control? Do you mistrust their motives? Or are you simply not spiritually strong enough to hold the power they offer?

As a hybrid seeker, you give up some battlefield control ability in exchange for features and powers of a second class.

HYBRID SEEKER CLASS FEATURES


INEVITABLE SHOT (HYBRID)
You gain the seeker power inevitable shot. The power functions as normal, except that it is triggered only by ranged attacks from seeker powers and seeker paragon path powers.

SEEKER'S BOND (HYBRID)
Choose one of the Seeker’s Bond options. You gain only the power associated with that option, and you can use the power only once per day. You are also considered to have that option for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.

Bloodbond (Hybrid)
You gain the encaging spirits power. You can use the power only once per day. You are also considered to have Bloodbond for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.

Seeker Feature Encaging Spirits

You call on protecting spirits to harry your foes.

Encounter        Primal
Minor Action      Close burst 1

  Level 11: Close burst 2

  Level 21: Close burst 3

Target: Each enemy in the burst

Effect: You push each target 1 square, and each target is slowed until the end of your next turn.



Spiritbond (Hybrid)
You gain the spirits’ rebuke power. You can use the power only once per day. You are also considered to have Spiritbond for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.

Seeker Feature Spirits' Rebuke

You dodge your enemy’s attack, and spirits coalesce around you to punish your attacker.

Encounter        Primal, Weapon
Immediate Reaction      Melee weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon.

Trigger: An enemy misses you with a melee attack

Target: The triggering enemy

Effect: The target takes 1[W] + your Strength modifier damage, and you push it 1 square.




Hybrid talent Options
If you take the Hybrid Talent feat, you can select one of the following options.

TRUE SEEKER'S BOND
You gain the rest of the benefits of the Seeker’s Bond option you chose (except that you can still use the power only once per day).

Suggested Combinations
The best hybrid combination for this class is ranger/seeker, creating a ranged attack specialist. Your Wisdom and Dexterity scores should be equally high, with Strength a good third choice.

The rogue/seeker can pick up ranged attacks from both classes, using thrown daggers or a hand crossbow rather than a longbow. Ability score assignment is difficult; you’ll need high Wisdom and Dexterity scores, and your secondary ability options require some tough choices.

The fighter/seeker can be a mighty warrior. Strength and Wisdom should be your top ability scores.

Published in Player's Handbook 3, page(s) 150.