Hybrid Shaman

CLASS TRAITS

Role: Leader.
Power Source: Primal.
Key Abilities: Wisdom, Constitution, Intelligence

Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, longspear.
Implement: Totems
Bonus to Defense: +1 Fortitude, +1 Will.

Hit Points at 1st Level: 6+ Constitution Score.
Hit Points per Level Gained: 2.5
Healing Surges per Day: 3.5

Class Skills: Arcana (Int), Athletics (Str), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Religion (Int).

Class features: Companion Spirit (Hybrid), Healing Spirit (Hybrid), Speak with Spirits
Hybrid Talent Options: Spirit Boon (Hybrid) or Spirit's Power.

You have learned to call a spirit companion to your side, yet your connection to primal spirits isn’t as strong as a shaman’s. What caused this deficiency? Did you flee or fail a rite of passage before its completion, weakening your link to the spirit world? Have you angered the spirits, causing their voices to quiet in your mind?

As a hybrid shaman, you have a spirit companion, as well as the ability to call on spirits for healing, but you give up many of your other talents to pursue a second class.

HYBRID SHAMAN CLASS FEATURES


COMPANION SPIRIT (HYBRID)
You gain the call spirit companion power.

In addition, choose one of the Companion Spirit options. You don’t gain the Spirit Boon or any of the powers granted by that choice, but you are considered to have the class feature for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.

Special: To select the at-will attack power associated with a Companion Spirit, you must have the appropriate spirit. For example, you can’t select the stalker’s strike power unless you have Stalker Spirit.

HEALING SPIRIT (HYBRID)
You gain the shaman power healing spirit. The power functions as normal, except that you can use it only once per encounter.

Shaman Feature Healing Spirit

You call to the spirits on behalf of a wounded ally, closing wounds and filling your ally with vigor.

Encounter (Special)        Healing, Primal
Minor Action      Close burst 5

Target: You or one ally in the burst

Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Level 6: 2d6 hit points.
Level 11: 3d6 hit points.
Level 16: 4d6 hit points.
Level 21: 5d6 hit points.
Level 26: 6d6 hit points.

Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.


SPEAK WITH SPIRITS
You gain the speak with spirits power. You are aware of the constant presence of spirits that float at the edges of reality. You can focus your inner energy and open your mind to these spirits, letting them guide your actions or fill you with insights.

Shaman Feature Speak with Spirits

You commune with the spirits, letting them guide your words and actions.

Encounter        Primal
Minor Action      Personal

Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier.



Hybrid talent Options
If you take the Hybrid Talent feat, you can select one of the following options.

SPIRIT BOON (HYBRID)
You gain the Spirit Boon of the Companion Spirit option you chose.

SPIRIT'S POWER
You gain the opportunity action power of the Companion Spirit option you chose.

Suggested Combinations

A druid/shaman has a wide array of options on the battlefield, including area attacks and healing effects.

The hybrid shaman seeking to add melee prowess would do well to consider the hybrid warden.

A melee-focused hybrid shaman might add the hybrid avenger, favoring Intelligence as a secondary ability. Would such a character be more loyal to the primal spirits or to the divine patron who schooled him or her in the arts of retribution?

Published in Player's Handbook 3, page(s) 150.