Hybrid Swordmage


Role: Defender.
Power Source: Arcane.
Key Abilities: Intelligence, Strength, Constitution

Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade.
Implement: Light blades, heavy blades
Bonus to Defense: +1 Will.

Hit Points at 1st Level: 7.5+ Constitution Score.
Hit Points per Level Gained: 3
Healing Surges per Day: 4

Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha).

Class features: Swordbond, Swordmage Aegis (Hybrid)
Hybrid Talent Options: Swordmage Warding.

You are no stranger to discipline and training, but you don’t have the single-minded commitment to arcane swordplay that a swordmage has. Perhaps in your youth you dabbled in the fundamentals of spell and blade but never dedicated yourself to these studies wholeheartedly. Some hybrid swordmages are new students of ancient magical traditions, coming most often from other arcane or martial traditions.

As a hybrid swordmage, you provide a good mix of melee prowess, battlefield control, and utility, but you can’t hold back waves of enemies quite as well as a full-fledged swordmage can.


By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.

You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates.

If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)

This class feature functions as the swordmage class feature, except that you can use the power that you choose only once per encounter. However, you regain the use of that power when its target drops to 0 hit points or when its mark is superseded by another mark.

Hybrid talent Options
If you take the Hybrid Talent feat, you can select one of the following options.

While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.
This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).

Suggested Combinations

Most hybrid swordmages sacrifice some of their defense for greater versatility. Combining the hybrid swordmage with the hybrid wizard gives you a great breadth of powers that share the same key ability.

If you’re dedicated to staying in melee, consider adding the hybrid warlord, and put your Intelligence to good use as a tactician.

Although the hybrid swordmage and the hybrid shaman might seem incompatible, the spirit companion and the spirit’s fangs power give a swordmage an extra option for battlefield control that doesn’t require you to stay in the forefront every round.

Published in Player's Handbook 3, page(s) 152.