Power Source: Martial.
Key Abilities: Strength, Intelligence, Charisma
Armor Proficiencies: Cloth, leather, hide, chainmail; light shields.
Weapon Proficiencies: Simple melee, military melee, simple ranged.
Bonus to Defense: +1 Fortitude, +1 Will.
Hit Points at 1st Level: 6+ Constitution Score.
Hit Points per Level Gained: 2.5
Healing Surges per Day: 3.5
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha).
Class features: Inspiring Word (Hybrid), Warlord Leadership
Hybrid Talent Options: Commanding Presence (Hybrid) or Warlord Armor Proficiency.
You have combined your talent for command with other skills, rather than focusing entirely on leadership. How and where did you come to learn the intricacies of command? Did an early stint in the military or tutelage at the feet of a tribal leader inspire you to grasp the reins of authority? Or have you only recently donned the mantle of leadership?
As a hybrid warlord, you bring talents of combat leadership and healing to a group, although you give up the Commanding Presence class feature.
HYBRID WARLORD CLASS FEATURESINSPIRING WORD (HYBRID)
You gain the warlord power inspiring word. The power functions as normal, except that you can use it only once per encounter.
Warlord Feature Inspiring Word
You call out to a wounded ally and offer inspiring words of courage and determination that invigorates your comrade.
Encounter (Special) Healing, Martial
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.WARLORD LEADERSHIP
You choose one of the following class features.Battlefront Leader (Hybrid)
You gain proficiency with heavy shields, and you gain the battlefront shift power.Canny Leader (Hybrid)
You and any ally within 10 squares of you who can see and hear you gain a +2 bonus to Insight checks and Perception checks.Combat Leader (Hybrid)
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.Hybrid talent Options
If you take the Hybrid Talent feat, you can select one of the following options.COMMANDING PRESENCE (HYBRID)
This class feature functions as the warlord class feature, except that you can grant the benefit of your Commanding Presence option only once per encounter.Bravura Presence (Hybrid)
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.Insightful Presence (Hybrid)
When any ally who can see you spends an action point to take an extra action, that ally gains a bonus to all defenses equal to half your Wisdom modifier or half your Charisma modifier until the end of your next turn.Inspiring Presence (Hybrid)
When an ally who can see you spends an action point to take an extra action, that ally also regains hit points equal to one-half your level + your Charisma modifier.Resourceful Presence (Hybrid)
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, that attack gains a bonus to damage equal to one-half your level + your Intelligence modifier. If the attack hits no target, the ally gains temporary hit points equal to one-half your level + your Charisma modifier.Skirmishing Presence (Hybrid)
When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence or Wisdom modifier before or after the attack.Tactical Presence (Hybrid)
When an ally you can see spends an action point to make an attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier.WARLORD ARMOR PROFICIENCY
You gain proficiency with leather armor, hide armor, chainmail, and light shields.
The paladin/warlord and fighter/warlord combinations provide durability and melee control as well as healing.
For a barbarian/warlord, what’s more inspiring than charging into battle with a savage war cry? Make Charisma your second-highest ability score and pick powers from the two classes that take advantage of it.
A consummate leader, the cleric/warlord should focus on powers that use Strength and Charisma.
Published in Player's Handbook 3, page(s) 154.