Role: Controller. You are a primal hunter who forges bonds with mysterious spirits to gain their aid in bringing down your prey. Depending on your choice of class features, you lean toward either defender or striker as a secondary role.
Power Source: Primal. Through ancient ceremonies and whispered evocations, you call on primal spirits to lend their might to your cause.
Key Abilities: Wisdom, Strength, Dexterity

Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, simple ranged, military ranged.
Bonus to Defense: +1 Reflex, +1 Will.

Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 7+ Constitution Modifier.

Trained Skills: Nature. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex).

Build Options: Protecting Seeker, Vengeful Seeker.
Class features: Inevitable Shot, Seeker's Bond.

Seekers are primal champions who scour the wilderness in search of those who would defile it. Versed in hunting techniques handed down through the generations, seekers combine thrown weapon and bow techniques with primal evocations. The combination allows seekers great range in which to deliver deadly attacks that confound and hamper their enemies. When a seeker looses a missile, the primal spirits bound to it through ancient evocations are freed, sometimes as terrifying beasts and sometimes as nature’s raw destructive potential.

As a seeker, you are both a hunter and a mystic. You attune yourself to the wilderness you call your home, but you are equally tied to the spirits that dwell in the world around you. With your people’s traditions and whispered advice from the spirits, you navigate the wilds with ease, at home as any beast. If an enemy appears, you have nothing to fear, both because you have mastered your weapons and because the spirits to whom you have bound yourself add their savage might to your attacks. Whether you use lightning strikes, grasping vines, or spectral beasts, your enemies cannot stand against your assault.


All seekers depend on Wisdom to commune with the spirits to guide them and aid in their attacks. Seekers bind themselves with spirits through their Seeker’s Bond. The Bloodbond and Spiritbond are the most common, and your choice corresponds with one of two seeker builds. Regardless of your particular bond, however, you can choose whatever powers best help you to keep your vow.


The natural world stands in peril thanks to numerous and widespread enemies. You spoke your vow and forged a bond with the primal spirits, swearing to safeguard the land from harm. Wisdom is your most important ability, so it should be your highest score. Strength adds weight to your attacks and punishes those enemies that draw too close. Consider powers that conjure spirits to harry your enemies. You lean toward defender as a secondary role.
    Class Feature: Spiritbond
    Suggested Feat: Spiritbond Defense
    Suggested Skills: Heal, Insight, Nature, Perception
    Suggested At-Will Powers: Biting Swarm, Guardian Harrier
    Suggested Encounter Power: Serpent Arrow
    Suggested Daily Power: Spirit Rider


You have witnessed nature’s destruction and its plunder by cruel and careless mortals. No longer will you wait; vengeance demands blood. A blood oath sees you hunting down and destroying the world’s enemies, and those who despoil it will find no mercy from you. Wisdom is your most important ability, followed by Dexterity to help keep you one step ahead of your enemies and avoid their attacks. You lean toward striker as a secondary role.
    Class Feature: Bloodbond
    Suggested Feat: Improved Initiative
    Suggested Skills: Acrobatics, Athletics, Nature, Stealth
    Suggested At-Will Powers: elemental spirits, biting swarm
    Suggested Encounter Power: flickering arrow
    Suggested Daily Power: storm of spirit shards


Seekers have the following class features.

You gain the inevitable shot power. You can use this power to call on spirits to send your projectile hurling toward another enemy when you miss with a ranged attack.

Seekers develop special bonds with primal spirits by offering solemn vows to further the spirits’ purposes. In exchange for these vows, the spirits bestow a measure of their strength to aid their champions’ cause.

Choose a Seeker's Bond. It will provide bonuses to certain seeker powers, as detailed in those powers.

You gain the encaging spirits power. In addition, while you are not wearing heavy armor, you can shift as a minor action.

Seeker Feature Encaging Spirits

You call on protecting spirits to harry your foes.

Encounter        Primal
Minor Action      Close burst 1

  Level 11: Close burst 2

  Level 21: Close burst 3

Target: Each enemy in the burst

Effect: You push each target 1 square, and each target is slowed until the end of your next turn.

You gain the spirits’ rebuke power. You also gain a +1 bonus to attack rolls with both light thrown and heavy thrown weapons, and when you make an attack by throwing a weapon with which you have proficiency, the weapon returns to your hand after the attack. In addition, while you are not wearing heavy armor, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC.

Seeker Feature Spirits' Rebuke

You dodge your enemy’s attack, and spirits coalesce around you to punish your attacker.

Encounter        Primal, Weapon
Immediate Reaction      Melee weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon.

Trigger: An enemy misses you with a melee attack

Target: The triggering enemy

Effect: The target takes 1[W] + your Strength modifier damage, and you push it 1 square.

Seeker Overview
Characteristics: Your arrows or thrown weapons loose primal power when used. They might manifest as primal spirits hungering for revenge or as icy winds or crackling lightning. Your powers control your enemies, interfering with their movement, holding them in place, or injuring them for their actions. Also, your attacks might call forth spirits to worry your enemies and pursue them across the battlefield.

Religion: Like other primal characters, seekers view the world’s primal spirits as kindred and partners, and they venerate them more than they worship the gods. Seekers who do follow deities commonly worship Melora for her dominion over the forces of nature, Corellon (who is sometimes depicted as the founder of archery), Kord, or Sehanine. Evil seekers sometimes follow Gruumsh or Zehir.

Races: Elves and shifters are the most common seekers, since both their natural inclinations toward primal paths and their inherent abilities make them well matched with the capabilities of the class. Goliaths who favor ranged combat sometimes become seekers (preferring thrown weapons over bows or crossbows), and wilden seekers are also fairly common.

Published in Player's Handbook 3, page(s) 116.