Fighter (Slayer)

CLASS TRAITS

Role: Striker.
Power Source: Martial.
Key Abilities: Strength, Dexterity

Armor Proficiencies: Cloth, leather, hide, chainmail, scale.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Bonus to Defense: +2 Fortitude.

Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 9+ Constitution Modifier.

Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha).

Class features: Heroic Slayer, Power Strike, Slayer Fighter Stances, Weapon Talent.

When tales are told of the most legendary warriors, slayers are the heroes those stories speak of. Slayers are elite shock troops, standing at the forefront of battle with a combination of strong armor, advanced tactical cunning, and a mastery of withering two-handed weapon attacks.
    On the borderlands of civilization, the common folk are beset on all sides by a multitude of foes. Goblin invaders can outnumber a town’s defenders five to one, and powerful giants and trolls can easily shrug off a spear thrust or a crossbow bolt. The slayer is trained to correct this imbalance. By pairing the heaviest melee weapons with fearless combat tactics, a slayer can score deadly blows against larger enemies or hew through mobs of lesser foes.
    Slayers come from all backgrounds and societies. Some are warriors with only the most basic training, relying on raw fury and instinct to overwhelm their enemies. Others might be former soldiers whose homes have been destroyed like so many others on the borderlands, and who have sworn to use their martial skills for vengeance.
    The slayer combines the best traits of a defender and a striker, with superior defenses backed by devastating weapon attacks. This class grants heavy armor proficiency and plenty of hit points, making a slayer the ideal warrior to stand at the front line of battle.

FIGHTER (SLAYER) CLASS FEATURES



Level 1:

HEROIC SLAYER
You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier.

POWER STRIKE
You gain the power strike power.

Fighter Attack Power Strike

By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.

Encounter        Martial, Weapon
No Action      Special

Trigger: You hit an enemy with a melee basic attack using a weapon.

Target: The enemy you hit

Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.


Update (3/28/2011)
Change usage to "No Action" and change range to "Special".

SLAYER FIGHTER STANCES
You gain two of the following powers of your choice.

Fighter Utility Battle Wrath

You channel your anger into each strike, dealing devastating damage to your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.


Fighter Utility Berserker's Charge

You channel your combat fury to run down your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.


Fighter Utility Duelist's Assault

You focus your attention on a lone enemy, tearing into it with deadly force.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the duelist’s assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus.


Fighter Utility Mobile Blade

The force of your weapon attack lets you spring away from your foe.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.


Fighter Utility Poised Assault

You settle into an offensive stance, your poise and focus making every strike count.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.


Fighter Utility Unfettered Fury

You embrace your inner fury, hitting fast and hard to mow through your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus.


WEAPON TALENT
You gain a +1 bonus to the attack rolls of weapon attacks.

Level 2:

LEVEL 2 SLAYER UTILITY POWER
You gain one of the following powers of your choice.

Fighter Utility 2Crowd Fighting

You roll with your foe’s feeble attack, causing it to lash out at another nearby enemy.

Encounter        Martial
Immediate Reaction      Melee 1

Prerequisite: You must have training in Streetwise.

Trigger: An enemy misses you with a melee attack.

Target: One creature other than the triggering enemy

Effect: The target takes damage equal to 3 + your Dexterity modifier.


Fighter Utility 2Minor Resurgence

Your ability to withstand hardship grants you a temporary boost in combat.

Encounter        Martial
Minor Action      Personal

Prerequisite: You must have training in Endurance.

Requirement: You must be bloodied.

Effect: You gain 5 temporary hit points.
Level 11: 10 temporary hit points.
Level 21: 15 temporary hit points.


Fighter Utility 2Single Out

Your fury in battle causes a nearby foe to quake with fear.

Encounter        Fear, Martial
Minor Action      Ranged 5

Prerequisite: You must have training in Intimidate.

Target: One enemy

Effect: The target grants combat advantage to you until the end of your next turn.


Fighter Utility 2Sudden Sprint

You put on a burst of speed as you launch yourself toward a foe.

Encounter        Martial
Minor Action      Personal

Prerequisite: You must have training in Athletics.

Effect: You move a number of squares up to your Dexterity modifier to a square adjacent to an enemy.


Level 3:

LEVEL 3 IMPROVED POWER STRIKE
You gain one more use of power strike per encounter, but you can still use it only once per turn.

Level 4:

QUICK SWAP
Once during each of your turns, you can take a free action to draw or stow a weapon and then draw another weapon.

Level 5:

MIGHTY SLAYER
The bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 2 + your Dexterity modifier.

Level 6:

LEVEL 6 SLAYER UTILITY POWER
You gain one of the following powers of your choice.

Fighter Utility 6Get Up!

The aid you provide gets a dying ally back on his or her feet.

Encounter        Healing, Martial
Minor Action      Melee 1

Prerequisite: You must have training in Heal.

Target: One dying ally

Effect: The target can spend a healing surge. He or she can then stand up as a free action.


Fighter Utility 6Ignore Weakness

A surge of inner strength helps you shrug off the lingering effects of your enemy’s attacks.

Encounter        Martial
No Action      Personal

Prerequisite: You must have training in Endurance.

Trigger: You start your turn immobilized, slowed, or weakened by an effect that a save can end.

Effect: You make a saving throw with a +5 power bonus against the effect.


Fighter Utility 6Line Breaker

You turn aside your enemies’ attacks as you advance across the battlefield.

Encounter        Martial
Move Action      Personal

Prerequisite: You must have training in Athletics.

Effect: You move up to your speed. During this movement, you gain a +5 power bonus to all defenses against opportunity attacks.


Fighter Utility 6Veteran Gambit

By recognizing your enemy’s tactics, you effortlessly predict the foe’s next move.

Encounter        Martial
Immediate Reaction      Personal

Prerequisite: You must have training in Streetwise.

Trigger: An enemy hits you with a melee attack.

Effect: You gain a +2 power bonus to all defenses against the triggering enemy. The bonus lasts until the end of the triggering enemy’s next turn.


Level 7:

LEVEL 7 EXTRA SLAYER STANCE
You gain one additional fighter stance.

Fighter Utility Battle Wrath

You channel your anger into each strike, dealing devastating damage to your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.


Fighter Utility Berserker's Charge

You channel your combat fury to run down your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.


Fighter Utility Duelist's Assault

You focus your attention on a lone enemy, tearing into it with deadly force.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the duelist’s assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus.


Fighter Utility Mobile Blade

The force of your weapon attack lets you spring away from your foe.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.


Fighter Utility Poised Assault

You settle into an offensive stance, your poise and focus making every strike count.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.


Fighter Utility Unfettered Fury

You embrace your inner fury, hitting fast and hard to mow through your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus.


SLAYER WEAPON SPECIALIZATION
You gain one of the following benefits of your choice.

Brutal Axe
When you use power strike with a two-handed axe, you can knock the target prone.

Rapid Quarterstaff
When you use power strike with a staff, all enemies adjacent to you other than the target of power strike suffer damage equal to your Dexterity modifier.

Sweeping Sword
When you use power strike with a two-handed blade, you can slide each enemy adjacent to you 1 square.

Level 9:

INEXORABLE SLAYER
You gain a +1 bonus to saving throws.

Level 10:

LEVEL 10 SLAYER UTILITY POWER
You gain one of the following powers of your choice.

Fighter Utility 10Clearheaded

Your mental resilience and training let you shake off an effect that hinders you.

Encounter        Martial
No Action      Personal

Prerequisite: You must have training in Endurance.

Trigger: You start your turn dazed, dominated, or stunned by an effect that a save can end.

Effect: You make a saving throw with a +5 power bonus against the triggering effect.


Fighter Utility 10Grim Presence

Your frightful presence forces your enemies back.

Encounter        Fear, Martial
Minor Action      Close burst 1

Prerequisite: You must have training in Intimidate.

Target: Each enemy in the burst whose Will is equal to or less than 12 + your level

Effect: You can push each target 1 square.


Fighter Utility 10Hold Your Ground

You demonstrate your physical superiority by resisting a foe’s attempt to move you.

Encounter        Martial
Immediate Interrupt      Personal

Prerequisite: You must have training in Athletics.

Trigger: You are pulled, pushed, slid, or knocked prone.

Effect: You are not pulled, pushed, slid, or knocked prone.


Fighter Utility 10Temporary Relief

With a healer’s focus, you look past the pain that plagues you.

Encounter        Martial
No Action      Personal

Prerequisite: You must have training in Heal.

Trigger: You take ongoing damage at the start of your turn.

Effect: You do not take the ongoing damage this turn. In addition, you make a saving throw against the ongoing damage, with a +5 power bonus.


Level 13:

LEVEL 13 IMPROVED POWER STRIKE
You gain one more use of power strike per encounter, but you can still use it only once per turn.

Level 15:

PARAGON SLAYER
The bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 5 + your Dexterity modifier.

Level 16:

RELENTLESS ADVANCE
You gain the relentless advance power.

Fighter Utility 16Relentless Advance

As you hew down one foe, you move forward to engage the next enemy.

Encounter        Martial
Free Action      Personal

Trigger: You reduce an enemy to 0 hit points.

Effect: You shift up to 3 squares.


Level 17:

LEVEL 17 EXTRA SLAYER STANCE
You gain one additional fighter stance.

Fighter Utility Battle Wrath

You channel your anger into each strike, dealing devastating damage to your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.


Fighter Utility Berserker's Charge

You channel your combat fury to run down your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.


Fighter Utility Duelist's Assault

You focus your attention on a lone enemy, tearing into it with deadly force.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the duelist’s assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus.


Fighter Utility Mobile Blade

The force of your weapon attack lets you spring away from your foe.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.


Fighter Utility Poised Assault

You settle into an offensive stance, your poise and focus making every strike count.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.


Fighter Utility Unfettered Fury

You embrace your inner fury, hitting fast and hard to mow through your foes.

At-Will        Martial, Stance
Minor Action      Personal

Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus.


Level 19:

ARMORED MOBILITY
While wearing heavy armor, you have resistance to all damage from opportunity attacks. The resistance equals 10 + your Dexterity modifier.

Level 22:

SLAYER'S DEFIANCE
You gain the slayer’s defiance power.

Fighter Utility 22Slayer's Defiance

As the fight winds on, you channel your pain into each attack you make.

Encounter        Martial
Minor Action      Personal

Requirement: You must be bloodied.

Effect: Until the end of your next turn, whenever you hit or miss with a melee attack, the target of the attack takes damage equal to your Dexterity modifier. This damage is in addition to any damage dealt normally by the hit or miss.


Level 23:

RELENTLESS SLAYER
You are immune to the slowed condition.

Level 24:

UNFETTERED SLAYER
You ignore penalties to speed for wearing heavy armor.

Level 25:

EPIC SLAYER
The bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 8 + your Dexterity modifier.

Level 29:

SPIRIT OF WAR
At the start of your turn, you can make a saving throw against one effect that a save can end. If the saving throw succeeds, the effect ends, preventing it from affecting you on your current turn.
    If the saving throw fails, you still make a saving throw against the effect at the end of your turn.

Published in Heroes of the Fallen Lands, page(s) 146.