Rogue (Thief)

CLASS TRAITS

Role: Striker.
Power Source: Martial.
Key Abilities: Dexterity; Strength or Charisma

Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Dagger, hand crossbow, short sword, shortbow, sling.
Bonus to Defense: +2 Reflex.

Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 6+ Constitution Modifier.

Trained Skills: Stealth, Thievery. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex).

Class features: Backstab, First Strike, Rogue's Trick, Sneak Attack, Weapon Finesse.

A thief specializes in agility and trickery, using hard-earned skills to pilfer and hide, escape from tight situations, and overcome deadly traps. A thief has powerful combat abilities, but relies first and foremost on circumventing an enemy’s defenses through acrobatics and stealth. Brute strength and arcane power have their uses, but a thief ’s quick reflexes and agile touch can get the drop on enemies before they know what hit them.
    Most thief adventurers are explorers and treasure hunters, keen on delving into long-forgotten ruins in the hope of finding valuable lore, treasure, or magic. Many thieves learn their skills on the streets or as unapologetic criminals. However, such characters often develop noble intentions, choosing to steal only from the wealthy or from those in need of being taught a lesson. After all, sometimes bad guys make the best good guys.

ROGUE (THIEF) CLASS FEATURES



Level 1:

BACKSTAB
You gain the backstab power.

Rogue Utility Backstab

You take a split second to locate the most vulnerable point in your enemy’s defenses.

Encounter        Martial
Free Action      Personal

Trigger: You make an attack roll against an enemy within 5 squares of you using a basic attack with a weapon. The enemy must be granting combat advantage to you.

Effect: You gain a +3 power bonus to the attack roll, and the enemy takes 1d6 extra damage if the attack hits.
Level 7: 2d6 extra damage.
Level 17: 3d6 extra damage.
Level 27: 4d6 extra damage.


FIRST STRIKE
At the start of every encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

ROGUE'S TRICK
You gain two of the following powers of your choice.

Rogue Utility Acrobat's Trick

For a brief moment, you move along a wall. The momentum you build translates into a more powerful attack.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. During this move, you have a climb speed equal to your speed -2. You also gain a +2 power bonus to your next damage roll with a basic attack during this turn.
Level 11: +4 power bonus.
Level 21: +6 power bonus.


Rogue Utility Ambush Trick

You dodge and weave, making a feint that causes your foe to turn and lose track of you.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. Until the end of your turn, you gain combat advantage against enemies that are within 5 squares of you when you attack and that have none of their allies adjacent to them.


Rogue Utility Escape Artist's Trick

You slip forward to engage your enemy, then spring back and out of its grasp after delivering an attack.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. Once at the end of this turn, you can shift 2 squares as a free action.


Rogue Utility Feinting Trick

You slash in one direction, but quickly change the angle of your attack. While your foe reacts to your first move, your true attack slips past its defenses.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. You gain a power bonus to the next damage roll you make this turn with a basic attack for which you do not have combat advantage. The power bonus equals your Charisma modifier.


Rogue Utility Sneak's Trick

You fade into the shadows, moving with such precision that you can hide in even the barest scrap of cover.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. At the end of this move, you can make a Stealth check to hide if you have any cover or concealment.


Rogue Utility Tactical Trick

Your quick assessment of the battlefield shows you both where to step and which enemies are too distracted to defend themselves properly.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them.


Rogue Utility Thug's Trick

With your enemy hemmed in, you keep your blade ready to punish it for any move it makes.

At-Will        Martial
Move Action      Personal

Effect: You can shift 1 square. Until the end of your next turn, enemies you flank provoke opportunity attacks from you if they shift.


Rogue Utility Tumbling Trick

You dodge between your foes, slashing to the right and left with such speed that one attack leads into another.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 3 squares. The next time you hit an enemy with a melee basic attack this turn, you also deal damage equal to your Strength modifier to a different enemy, which must be adjacent to you.


Rogue Utility Unbalancing Trick

You dodge low as you approach an enemy, protecting yourself from attack and setting up a strike to the knee or lower leg.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. The next time you hit an enemy with a melee basic attack this turn, you can knock it prone.


SNEAK ATTACK
When you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes extra damage based on your level (see the Sneak Attack table). You can deal this extra damage only once per turn.

SNEAK ATTACK
LevelExtra Damage
1–102d6
11–203d6
21–305d6


WEAPON FINESSE
When you make a melee basic attack, you can use Dexterity instead of Strength for the attack roll and the damage roll. In addition, you gain a +2 bonus to damage rolls with light blades, hand crossbows, shortbows, and slings.

Level 2:

LEVEL 2 THIEF UTILITY POWER
You gain one of the following powers of your choice.

Rogue Utility 2Agile Footwork

Though your foe wants to move in closely, you’d rather keep your distance, so you nimbly move away.

Encounter        Martial
Immediate Reaction      Personal

Trigger: An enemy ends its turn adjacent to you.

Effect: You shift up to 3 squares.


Update (8/4/2010)
Power updated to match Essentials data.

Rogue Utility 2Fleeting Ghost

You are stealthy and fleet of foot at the same time.

At-Will        Martial
Move Action      Personal

Prerequisite: You must be trained in Stealth.

Effect: You move up to your speed and can make a Stealth check to hide. You take no penalty to the Stealth check for the movement, though you must still meet the normal requirements to hide.


Update (9/30/2011)
Updated in Class Compendium.

Rogue Utility 2Sudden Leap

You jump from a standing position, surprising your foes.

Encounter        Martial
Minor Action      Personal

Prerequisite: You must have training in Athletics.

Effect: You jump a number of squares up to half your speed.


Rogue Utility 2Tumble

You dodge and tumble past your foes with such speed and precision that they are unable to react.

Encounter        Martial
Move Action      Personal

Prerequisite: You must have training in Acrobatics.

Effect: You shift up to your speed.


Update (9/30/2011)
Updated in Class Compendium.

SKILL MASTERY
You gain an additional trained skill, chosen from the following list: Bluff, Dungeoneering, Insight, Intimidate, Perception, and Streetwise.
    Also, during a skill challenge, whenever you roll a natural 20 on a skill check that would contribute one or more successes to the skill challenge, that check automatically succeeds and counts as one additional success.

THIEF WEAPON TALENT
You gain a +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings.

Level 3:

LEVEL 3 IMPROVED BACKSTAB
You gain one more use of backstab per encounter, but you can still use it only once per turn.

Level 4:

LEVEL 4 EXTRA ROGUE'S TRICK
You gain one additional rogue trick.

Rogue Utility Acrobat's Trick

For a brief moment, you move along a wall. The momentum you build translates into a more powerful attack.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. During this move, you have a climb speed equal to your speed -2. You also gain a +2 power bonus to your next damage roll with a basic attack during this turn.
Level 11: +4 power bonus.
Level 21: +6 power bonus.


Rogue Utility Ambush Trick

You dodge and weave, making a feint that causes your foe to turn and lose track of you.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. Until the end of your turn, you gain combat advantage against enemies that are within 5 squares of you when you attack and that have none of their allies adjacent to them.


Rogue Utility Escape Artist's Trick

You slip forward to engage your enemy, then spring back and out of its grasp after delivering an attack.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. Once at the end of this turn, you can shift 2 squares as a free action.


Rogue Utility Feinting Trick

You slash in one direction, but quickly change the angle of your attack. While your foe reacts to your first move, your true attack slips past its defenses.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. You gain a power bonus to the next damage roll you make this turn with a basic attack for which you do not have combat advantage. The power bonus equals your Charisma modifier.


Rogue Utility Sneak's Trick

You fade into the shadows, moving with such precision that you can hide in even the barest scrap of cover.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. At the end of this move, you can make a Stealth check to hide if you have any cover or concealment.


Rogue Utility Tactical Trick

Your quick assessment of the battlefield shows you both where to step and which enemies are too distracted to defend themselves properly.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them.


Rogue Utility Thug's Trick

With your enemy hemmed in, you keep your blade ready to punish it for any move it makes.

At-Will        Martial
Move Action      Personal

Effect: You can shift 1 square. Until the end of your next turn, enemies you flank provoke opportunity attacks from you if they shift.


Rogue Utility Tumbling Trick

You dodge between your foes, slashing to the right and left with such speed that one attack leads into another.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 3 squares. The next time you hit an enemy with a melee basic attack this turn, you also deal damage equal to your Strength modifier to a different enemy, which must be adjacent to you.


Rogue Utility Unbalancing Trick

You dodge low as you approach an enemy, protecting yourself from attack and setting up a strike to the knee or lower leg.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. The next time you hit an enemy with a melee basic attack this turn, you can knock it prone.


Level 5:

CUNNING ESCAPE
You gain the cunning escape power.

Rogue Utility Cunning Escape

As your enemy attacks, you leap aside to make your escape.

Encounter        Martial
Immediate Interrupt      Personal

Trigger: An enemy attacks you

Effect: You gain a +4 bonus to all defenses against the triggering enemy’s attack. At the end of the triggering enemy’s turn, you can also shift up to 3 squares as a free action.


Update (4/27/2011)
Action type changed to Immediate Interrupt.

Level 6:

LEVEL 6 THIEF UTILITY POWER
You gain one of the following powers of your choice.

Rogue Utility 6Hidden Blade

You conceal a small weapon until it’s time to strike.

Encounter        Martial
Minor Action      Personal

Prerequisite: You must have training in Thievery.

Effect: You gain combat advantage for the next attack you make with an off-hand weapon before the end of your turn.


Update (8/4/2010)
Power updated to match Essentials data.

Rogue Utility 6Nimble Climb

You climb surfaces with astounding ease.

At-Will        Martial
Move Action      Personal

Prerequisite: You must have training in Athletics.

Effect: You make an Athletics check to climb. If the check succeeds, you gain a +4 power bonus to your speed while climbing during this move.


Update (10/3/2011)
Updated in Class Compendium.

Rogue Utility 6Slip Aside

You distract a foe to diminish the effect of an attack.

Encounter        Martial
Immediate Interrupt      Personal

Prerequisite: You must have training in Stealth.

Trigger: You are hit by an attack against your AC or Reflex.

Effect: You take only half damage from the triggering attack.


Rogue Utility 6Swift Parry

You deflect your enemy’s attack, causing the force behind its blow to send it off balance and leaving it vulnerable to your next attack.

Encounter        Martial, Weapon
Immediate Interrupt      Personal

Requirement: You must be wielding a light blade.

Trigger: You are hit by a melee attack

Effect: You gain a bonus to defenses against the triggering attack equal to your Charisma modifier, and you gain combat advantage against the attacker until the end of your next turn.


Update (8/4/2010)
Power updated to match Essentials data.

Level 7:

LEVEL 7 EXTRA ROGUE'S TRICK
You gain one additional rogue trick.

Rogue Utility Acrobat's Trick

For a brief moment, you move along a wall. The momentum you build translates into a more powerful attack.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. During this move, you have a climb speed equal to your speed -2. You also gain a +2 power bonus to your next damage roll with a basic attack during this turn.
Level 11: +4 power bonus.
Level 21: +6 power bonus.


Rogue Utility Ambush Trick

You dodge and weave, making a feint that causes your foe to turn and lose track of you.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. Until the end of your turn, you gain combat advantage against enemies that are within 5 squares of you when you attack and that have none of their allies adjacent to them.


Rogue Utility Escape Artist's Trick

You slip forward to engage your enemy, then spring back and out of its grasp after delivering an attack.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. Once at the end of this turn, you can shift 2 squares as a free action.


Rogue Utility Feinting Trick

You slash in one direction, but quickly change the angle of your attack. While your foe reacts to your first move, your true attack slips past its defenses.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. You gain a power bonus to the next damage roll you make this turn with a basic attack for which you do not have combat advantage. The power bonus equals your Charisma modifier.


Rogue Utility Sneak's Trick

You fade into the shadows, moving with such precision that you can hide in even the barest scrap of cover.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. At the end of this move, you can make a Stealth check to hide if you have any cover or concealment.


Rogue Utility Tactical Trick

Your quick assessment of the battlefield shows you both where to step and which enemies are too distracted to defend themselves properly.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them.


Rogue Utility Thug's Trick

With your enemy hemmed in, you keep your blade ready to punish it for any move it makes.

At-Will        Martial
Move Action      Personal

Effect: You can shift 1 square. Until the end of your next turn, enemies you flank provoke opportunity attacks from you if they shift.


Rogue Utility Tumbling Trick

You dodge between your foes, slashing to the right and left with such speed that one attack leads into another.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 3 squares. The next time you hit an enemy with a melee basic attack this turn, you also deal damage equal to your Strength modifier to a different enemy, which must be adjacent to you.


Rogue Utility Unbalancing Trick

You dodge low as you approach an enemy, protecting yourself from attack and setting up a strike to the knee or lower leg.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. The next time you hit an enemy with a melee basic attack this turn, you can knock it prone.


Level 9:

IMPROVED FINESSE
The bonus to damage rolls granted by your Weapon Finesse class feature increases to +3.

THIEF COMBAT READINESS
You gain a +2 bonus to initiative.

Level 10:

LEVEL 10 THIEF UTILITY POWER
You gain one of the following powers of your choice.

Rogue Utility 10Acrobat's Escape

As an enemy tries to move close, you slip away and leave the approaching foe off balance.

Encounter        Martial
Immediate Reaction      Melee 1

Prerequisite: You must have training in Acrobatics.

Trigger: An enemy enters a square adjacent to you.

Target: The triggering enemy

Effect: The target is immobilized until the start of its next turn. You then shift a number of squares up to your Dexterity modifier to a square that is not adjacent to the target.


Rogue Utility 10Counter-Step

As your foe bears down on you, you use its momentum to maneuver it into position for your counterattack.

Encounter        Martial
Immediate Reaction      Melee 1

Prerequisite: You must have training in Athletics.

Trigger: An enemy enters a square adjacent to you.

Target: The triggering enemy

Effect: You can slide the target 1 square. You then shift up to 2 squares to a square adjacent to the target. You gain combat advantage and a +2 power bonus to all defenses against the target until the end of your next turn.


Rogue Utility 10Nimble Fingers

You can snatch or stow an enemy’s possessions even in the heat of combat.

Encounter        Martial
Minor Action      Melee 1

Prerequisite: You must have training in Thievery.

Target: One creature

Effect: You draw one weapon that is sheathed or worn (but not held) by the target, stow a single item on the target, or retrieve a single item the target has stowed. If you are hidden from the target, the target is not aware that you have used this power.


Rogue Utility 10Shadow Stride

You silently step from shadow to shadow, slipping past your foes unseen and unheard.

At-Will        Martial
Move Action      Personal

Prerequisite: You must have training in Stealth.

Requirement: You must be hidden.

Effect: Make a Stealth check and then move up to your speed to a square where you have cover or concealment. You take no penalty to the check if you move more than 2 squares. Unless the check fails to beat an enemy’s passive Perception, you remain hidden during the move, even if you have no cover or concealment during it.


Update (10/3/2011)
Updated in Class Compendium.

Level 13:

LEVEL 13 IMPROVED BACKSTAB
You gain one more use of backstab per encounter, but you can still use it only once per turn.

Level 15:

PARAGON FINESSE
The bonus to damage rolls granted by your Weapon Finesse class feature increases to +4.

Level 16:

SLIP FROM THE GRASP
You gain the slip from the grasp power.

Rogue Utility 16Slip from the Grasp

As a master thief, no chains can hold you, no enemy can corner you. You always have one last gambit.

Encounter        Martial
No Action      Personal

Trigger: Your turn starts.

Effect: If you are grabbed, the grab ends. If you are subject to an effect that is slowing or immobilizing you, the effect ends. You can also make a saving throw against an effect you are subject to that a save can end.


Level 17:

LEVEL 17 EXTRA ROGUE'S TRICK
You gain one additional rogue trick.

Rogue Utility Acrobat's Trick

For a brief moment, you move along a wall. The momentum you build translates into a more powerful attack.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. During this move, you have a climb speed equal to your speed -2. You also gain a +2 power bonus to your next damage roll with a basic attack during this turn.
Level 11: +4 power bonus.
Level 21: +6 power bonus.


Rogue Utility Ambush Trick

You dodge and weave, making a feint that causes your foe to turn and lose track of you.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. Until the end of your turn, you gain combat advantage against enemies that are within 5 squares of you when you attack and that have none of their allies adjacent to them.


Rogue Utility Escape Artist's Trick

You slip forward to engage your enemy, then spring back and out of its grasp after delivering an attack.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. Once at the end of this turn, you can shift 2 squares as a free action.


Rogue Utility Feinting Trick

You slash in one direction, but quickly change the angle of your attack. While your foe reacts to your first move, your true attack slips past its defenses.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed. You gain a power bonus to the next damage roll you make this turn with a basic attack for which you do not have combat advantage. The power bonus equals your Charisma modifier.


Rogue Utility Sneak's Trick

You fade into the shadows, moving with such precision that you can hide in even the barest scrap of cover.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed -2. At the end of this move, you can make a Stealth check to hide if you have any cover or concealment.


Rogue Utility Tactical Trick

Your quick assessment of the battlefield shows you both where to step and which enemies are too distracted to defend themselves properly.

At-Will        Martial
Move Action      Personal

Effect: You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them.


Rogue Utility Thug's Trick

With your enemy hemmed in, you keep your blade ready to punish it for any move it makes.

At-Will        Martial
Move Action      Personal

Effect: You can shift 1 square. Until the end of your next turn, enemies you flank provoke opportunity attacks from you if they shift.


Rogue Utility Tumbling Trick

You dodge between your foes, slashing to the right and left with such speed that one attack leads into another.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 3 squares. The next time you hit an enemy with a melee basic attack this turn, you also deal damage equal to your Strength modifier to a different enemy, which must be adjacent to you.


Rogue Utility Unbalancing Trick

You dodge low as you approach an enemy, protecting yourself from attack and setting up a strike to the knee or lower leg.

At-Will        Martial
Move Action      Personal

Effect: You shift up to 2 squares. The next time you hit an enemy with a melee basic attack this turn, you can knock it prone.


Level 19:

EVASIVE BACKSTAB
After you use backstab, you can immediately shift up to 3 squares as a free action.

Level 22:

INVISIBLE STALKER
You gain the invisible stalker power.

Rogue Utility 22Invisible Stalker

You move with such grace that your foes cannot track you.

At-Will        Martial
Move Action      Personal

Effect: You become invisible and move up to your speed to a square that is not adjacent to any enemy. You become visible when the movement ends.


Level 23:

ELUSIVE THIEF
Whenever you make an Acrobatics check or an Athletics check as part of the escape action or make a saving throw against an effect that immobilizes, restrains, or slows you, you can roll twice and use either result.

Level 25:

EPIC FINESSE
The bonus to damage rolls granted by your Weapon Finesse class feature increases to +5.

Level 27:

RELIABLE THIEF
Whenever you make a Stealth check or a Thievery check, you can roll twice and use either result.

Level 29:

EPIC SKILL MASTERY
You gain a +3 bonus to all skill checks.

Published in Heroes of the Fallen Lands, page(s) 168.