Cleric (Warpriest)

CLASS TRAITS

Role: Leader.
Power Source: Divine.
Key Abilities: Wisdom, Constitution

Armor Proficiencies: Cloth, leather, hide, chainmail; heavy shields, light shields.
Weapon Proficiencies: Simple melee, simple ranged.
Implement: Holy symbols
Bonus to Defense: +1 Fortitude, +1 Will.

Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 7+ Constitution Modifier.

Trained Skills: Religion. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int).

Class features: Channel Divinity Powers, Domain Features, Healing Word, Level 1 Warpriest Daily Power.

Warpriests use a combination of religious dedication and keen insight to access the divine magic granted by the gods they serve. Using that magic to back up impressive martial ability, warpriests serve as the shield of their faith. Warpriests protect the innocent from marauding monsters and lead adventuring expeditions into the dark unknown. They are drawn to the borderlands between the scattered settlements of civilization and the realms of chaos. There, they attend the spiritual and military needs of the population.
    Warpriests occupy the middle ground between the wizard and the fighter. They are trained to use weapons and armor, but it is their induction into the mysteries of divine magic that makes them unique. A warpriest can smash an orc with a mace one moment and unleash divine power to smite a vampire the next. The power of weapons and the might of magic meet in the divine mandate of the warpriest.

CLERIC (WARPRIEST) CLASS FEATURES



Level 1:

CHANNEL DIVINITY POWERS
You gain the smite undead power plus a channel divinity power associated with your domain. You can use only one channel divinity power per encounter.

Cleric Attack Smite Undead

You scorch an undead foe with your weapon, driving it back and then binding it in place.

Encounter        Channel Divinity, Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One undead creature

Attack: Wisdom vs. Will

Hit: 2[W] + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Constitution modifier. The target is immobilized until the end of your next turn.
Level 11: 3[W] + Wisdom modifier radiant damage.
Level 21: 4[W] + Wisdom modifier radiant damage.

Miss: Half damage.

Special: You can use only one channel divinity power per encounter.


Channel Divinity (Corellon)
You gain the step together power.

Cleric Utility 1Step Together

You and an ally vanish, only to emerge together a moment later from a ripple in the air.

Encounter        Channel Divinity, Divine, Teleportation
Move Action      Close burst 1

Target: You and one ally in the burst

Effect: Each target teleports up to 5 squares and must end adjacent to the other.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Death)
You gain the stay the hand of death power.

Cleric Utility 1Stay the Hand of Death

When grievous wounds hinder you or an ally, your power bestows a temporary surge of vitality.

Encounter        Channel Divinity, Divine, Shadow
Minor Action      Close burst 2

Target: You or one ally in the burst; the target must be bloodied

Effect: The target gains 5 temporary hit points.
    Level 11: 10 temporary hit points.
    Level 21: 15 temporary hit points.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Domination)
You gain the cruel inspiration power.

Cleric Utility Cruel Inspiration

You lash out with a whip of divine energy, sparking pain but fortifying will.

Encounter        Channel Divinity, Divine, Psychic, Shadow
Minor Action      Close burst 3

Target: You or one ally in the burst

Effect: The target takes 5 psychic damage and can then make a saving throw with a +5 power bonus.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Earth)
You gain the stone's resolve power.

Cleric Utility 1Stone's Resolve

For a brief moment, you or a nearby ally become a creature of living rock.

Encounter        Channel Divinity, Divine
Minor Action      Close burst 2

Target: You or one ally in the burst

Effect: The target gains resist 5 to all damage until the end of your next turn.
    Level 11: Resist 10.
    Level 21: Resist 15.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Oghma)
You gain the knowledge to spread power.

Cleric Utility 1Knowledge to Spread

Thoughts run through the minds of you and your allies, each idea particular to the task to which you set yourselves.

Encounter        Channel Divinity, Divine
Minor Action      Close burst 3

Target: You and each ally in the burst

Effect: The next time the target makes a skill check before the end of your next turn, the target gains a +2 power bonus to the check.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Selûne)
You gain the life and light power.

Cleric Utility 1Life and Light

A burst of light flares around you, protecting your allies and making your foes feel Selûne’s wrath.

Encounter        Channel Divinity, Divine
Standard Action      Close burst 5

Effect: Until the end of your next turn, you and each ally in the burst gain resist 5 necrotic, and each enemy in the burst gain vulnerable 5 radiant.
    Level 11: The resistance and the vulnerability equal 10.
    Level 21: The resistance and the vulnerability equal 15.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Storm)
You gain the storm surge power.

Cleric Utility Storm Surge

Crackles of lightning dance along the weapon you bless, ready to unleash a surge of power.

Encounter        Channel Divinity, Divine
Minor Action      Close burst 2

Target: You or one ally in the burst

Effect: The next time the target makes a damage roll for a melee weapon attack before the end of your next turn, the target deals 4 extra lightning damage.
Level 11: The extra damage increases to 6.
Level 21: The extra damage increases to 8.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Sun)
You gain the soothing light power.

Cleric Utility 1Soothing Light

Under the light of the sun, all ills fade. Your devotion gives your ally the vigor needed to persevere.

Encounter        Channel Divinity, Divine
Minor Action      Close burst 2

Target: You or one ally in the burst

Effect: The target makes a saving throw with a +2 power bonus.

Special: You can use only one channel divinity power per encounter.



Channel Divinity (Torm)
You gain the outmaneuver power.

Cleric Utility 1Outmaneuver

A brilliant light indicates a pathway for your ally to find the right place to battle your foe.

Encounter        Channel Divinity, Divine, Teleportation
Standard Action      Close burst 10

Requirement: You must be adjacent to an enemy.

Target: One ally in the burst

Effect: You teleport the target to a square where it flanks an enemy adjacent to you. Until the end of your next turn, you and the target gain a +1 bonus to attack rolls against that enemy while you both flank it.

Special: You can use only one channel divinity power per encounter.



DOMAIN FEATURES
You gain benefits associated with your domain, which include special features plus two at-will attack powers, one utility power, and one encounter attack power.

Corellon Domain Features and Powers
While you are subject to a charm effect that a save can end, you can make a saving throw against that effect at the start of each of your turns, as well as at the end.
    In addition, when you use healing word, you and each ally in the burst can ignore difficult terrain when shifting until the start of your next turn.
    You also gain the following powers.

Cleric Attack 1Blessing of the Wild

Your attack calls on your god to grant the fleetness of a wild beast.

At-Will        Divine, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage.
    Level 21: 2[W] + Wisdom modifier damage.

Effect: You or one ally within 5 squares of you can shift 1 square as a free action.


Cleric Attack 1Faerie-Flame Strike

Your weapon becomes limned in purple fire that leaps upon your foe, revealing your enemy’s every move.

Encounter        Divine, Fire, Radiant, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier fire and radiant damage.

Effect: Until the end of your next turn, the target cannot benefit from any concealment.


Cleric Utility 1Fey Sight

A whispered prayer brings forth a swirling silver light in the eyes of you and your allies, granting you supernatural vision.

Daily        Aura, Divine
Minor Action      Personal

Effect: You activate an aura 5 that lasts until the end of the encounter. While in the aura, you and your allies gain low-light vision and a +2 power bonus to Perception checks.


Cleric Attack 1Graceful Switch

You can decide which of your weapons to use at the last second. When you bring it forth, it pulses with divine power.

At-Will        Divine, Force, Radiant, Weapon
Standard Action      Melee or Ranged weapon

Effect: Before the attack, you can sheathe one weapon and draw another one.

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier force and radiant damage.
    Level 21: 2[W] + Wisdom modifier force and radiant damage.



Death Domain Features and Powers
You gain resist 5 necrotic.
    In addition, when you use your healing word, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and 15 at 21st level.
    You also gain the death's shadow, tenebrous blessing, eye of the vulture, and inevitable doom powers.

Cleric Attack 1Death's Shadow

Your attack identifies a creature as your enemy, leaving it vulnerable to further attack.

At-Will        Cold, Divine, Implement, Necrotic, Shadow
Standard Action      Melee 1

Target: One creature

Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier cold and necrotic damage.
    Level 21: 2d8 + Wisdom modifier cold and necrotic damage.

Effect: The target takes a -2 penalty to all defenses against the next attack made against it before the end of your next turn.


Cleric Utility 1Eye of the Vulture

Unseen energy lances out from you to your foes, granting you perception of the balance between life and death.

Encounter        Divine, Shadow
Minor Action      Close burst 3

Target: Each bloodied enemy in the burst

Effect: You learn which targets have current hit point totals lower than your healing surge value.


Cleric Attack 1Inevitable Doom

You tap into the threads of fate that surround an enemy, so that the next assault against that foe will hasten it to the grave.

Encounter        Divine, Shadow
Standard Action      Melee 1

Target: One enemy

Effect: The next attack made against the target before the end of your next turn deals 2d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls.


Cleric Attack 1Tenebrous Blessing

The symbol of your god flares upon the flesh of your enemies, inflicting a lingering anguish.

At-Will        Divine, Implement, Psychic, Shadow
Standard Action      Melee 1

Target: One creature

Attack: Wisdom vs. Will

Hit: 1d8 + Wisdom modifier psychic damage.
    Level 21: 2d8 + Wisdom modifier psychic damage.

Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to your Constitution modifier.



Domination Domain Features and Powers
You gain training in Intimidate.
    In addition, when you use healing word, the target also gains 5 temporary hit points. At 11th level, the temporary hit points increase to 10. At 21st level, they increase to 15.
    You also gain the following 1st-level powers: one utility power (inspire dread), two at-will attack powers (fell strike and icon of fear), and one encounter attack power (dread revelation).

Cleric Attack 1Dread Revelation

Your attack discourages your foe from confronting you and your companions.

Encounter        Divine, Fear, Psychic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage, and you can push the target 1 square. In addition, until the end of your next turn, the target takes 5 psychic damage the first time it willingly enters a square adjacent to you or any of your allies.


Cleric Attack 1Fell Strike

Your display of divine might forces your foe to kneel in awe.

At-Will        Divine, Fear, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage, and the target falls prone.
    Level 21: 2[W] + Wisdom modifier damage.

Special: When charging, you can use this power in place of a melee basic attack.


Cleric Attack 1Icon of Fear

Your weapon strikes dread into your foe while emboldening a nearby ally.

At-Will        Divine, Fear, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. Will

Hit: 1[W] + Wisdom modifier damage, and you can push the target 1 square.
    Level 21: 2[W] + Wisdom modifier damage.

Effect: One ally adjacent to you can shift up to 2 squares as a free action and must end adjacent to the target.


Cleric Utility 1Inspire Dread

You take on a ferocious demeanor, seeming taller and more menacing.

Encounter        Divine, Shadow
Minor Action      Personal

Effect: You gain a +2 power bonus to the next Intimidate check you make before the end of your next turn.



Earth Domain Features and Powers
You and each ally within 5 squares of you gain a +2 power bonus to saves against ongoing damage.
    In addition, when you use healing word, the target takes half damage from the next attack that hits it before the end of your next turn.
    You also gain the earth's endurance, burden of earth, stone speak, and earthen hail powers.

Cleric Attack 1Burden of Earth

As your mace crashes into your foe, your enemy’s back and limbs sag as if burdened with a great weight, leaving it vulnerable to your allies’ attacks.

At-Will        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage and push the target 1 square.
    Level 21: 2[W] + Wisdom modifier damage.

Effect: The next time you or an ally attacks the target before the end of your next turn, that character gains a +1 power bonus to the attack roll.


Cleric Attack 1Earth's Endurance

You channel the resolute, overwhelming power of stone. The magic you call forth protects you and your allies, while it imbues your weapon arm with great strength.

At-Will        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.

Effect: You or one ally within 5 squares of you gains a +2 power bonus to AC until the end of your next turn.


Cleric Attack 1Earthen Hail

As your weapon slams into your enemy, shock waves of power emanate from it to bombard your foes with shards of stone. That same energy imbues you and your allies with superior endurance and durability.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 1[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to your Constitution modifier. The target also takes this damage.

Effect: You and each ally within 3 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn.


Cleric Utility 1Stone Speak

You reach down to touch the stone beneath you and at your urging, it tells you the tale of this place.

Encounter        Divine
Minor Action      Personal

Effect: You make a Perception check with a +5 power bonus to detect secret doors, hidden objects, and hidden creatures within 10 squares.



Oghma Domain Features and Powers
You can use Wisdom instead of Intelligence when making an Intelligence-based skill check.
    In addition, when you use healing word, each ally in the burst gains a +1 bonus to the next saving throw he or she makes before the end of your next turn.
    You also gain the following powers.

Cleric Attack 1Blessing of Knowledge

You lay into a foe, the attack revealing an opening that your ally can exploit.

At-Will        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage.
    Level 21: 2[W] + Wisdom modifier damage.

Effect: One ally within 5 squares of you gains combat advantage against the target until the end of your next turn.


Cleric Attack 1Singing Strike

Your weapon sings with holy power and glows from the presence of your deity.

At-Will        Divine, Radiant, Thunder, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier radiant and thunder damage.
    Level 21: 2[W] + Wisdom modifier radiant and thunder damage.

Effect: The target takes a -2 penalty to attack rolls until the end of your next turn.


Cleric Utility 1Sudden Inspiration

You gain a divine perspective into how a challenge can be surmounted, the thought arriving in the nick of time.

Encounter        Divine
Immediate Interrupt      Close burst 10

Trigger: You or one ally in the burst fails a skill check.

Target: The triggering creature

Effect: The target gains a power bonus to the skill check equal to your Wisdom modifier.


Cleric Attack 1Thought Twister

You ask your god to bless your action as you swing your weapon, hoping to knock some sense into your enemy.

Encounter        Divine, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier psychic damage.

Effect: Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw.



Selûne Domain Features and Powers
You gain resist 5 necrotic and resist 5 radiant.
    In addition, when you use healing word, each enemy adjacent to the power’s target takes a -2 penalty to the next damage roll it makes before the end of its next turn. This penalty worsens to -4 at 11th level and -6 at 21st level.
    You also gain the following powers.

Cleric Attack 1Blessing of Light

Your weapon glows as it threatens to turn a foe’s good fortune into bad.

At-Will        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier radiant damage.
    Level 21: 2[W] + Wisdom modifier radiant damage.

Effect: The next time the target hits you or any of your allies before the end of your next turn, it takes radiant damage equal to your Constitution modifier.


Cleric Attack 1Brand of the Moon

Your weapon emits a cool radiance that scours your foe and gives you and your allies hope.

At-Will        Cold, Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier cold and radiant damage.
    Level 21: 2[W] + Wisdom modifier cold and radiant damage.

Effect: Until the start of your next turn, you and each ally within 5 squares of you gain a +2 power bonus to saving throws.


Cleric Attack 1Illuminating Blow

Your successful strike is accompanied by holy light, which also enhances your weapon for a short time.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Effect: Choose yourself or an ally within 5 squares of you. Until the end of your next turn, the chosen character gains a power bonus to damage rolls equal to your Constitution modifier.


Cleric Utility 1Moon Weapon

The light of a full moon surrounds you, alighting on the weapon you touch to limn it with a silver glow.

Daily        Divine
Minor Action      Melee touch

Target: One held weapon

Effect: Until the end of the encounter, the weapon sheds bright light in a 5-foot radius, and it is considered a silvered weapon. In addition, any damage dealt by weapon attacks made using the weapon is radiant damage, unless the damage already has a type.



Storm Domain Features and Powers
You gain resist 5 lightning and resist 5 thunder.
    In addition, when you use your healing word, the target also gains a +2 power bonus to the next damage roll he or she makes before the end of his or her next turn. This bonus increases to +4 at 11th level and +6 at 21st level.
    You also gain the blessing of wrath power, storm hammer power, create water power, and thundering steel power.

Sun Domain Features
You gain a +2 bonus to death saving throws. While within 5 squares of you, your allies also gain this bonus.
    In addition, when you use your healing word, you or an ally in the burst regains 2 hit points. The hit points increase to 4 at 11th level and 6 at 21st level.
    You also gain the following powers: blessing of battle, brand of the sun, sun's glow, sun burst.

Cleric Attack 1Blessing of Battle

As you surge into battle, you invoke a minor defensive prayer to fortify yourself or an ally.

At-Will        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.

Effect: You or one ally within 5 squares of you gains resistance to all damage until the end of your next turn. The resistance equals your Constitution modifier.


Cleric Attack 1Brand of the Sun

Your weapon burns like a star as you draw upon the power of the sun to smite your foe and bolster an ally.

At-Will        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier radiant damage.
Level 21: 2[W] + Wisdom modifier radiant damage.

Effect: You or one ally within 5 squares of you can make a saving throw.


Cleric Attack 1Sun Burst

Light erupts from your weapon, scalding your foe while your allies draw strength from the brilliant glow.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier radiant damage.

Effect: You and each ally within 5 squares of you gain 5 temporary hit points and can make a saving throw.


Cleric Attack 1Sun's Glow

You place an incandescent mote of sunlight upon a nearby object.

At-Will        Divine
Minor Action      Melee 1

Target: One object or unoccupied square

Effect: The target sheds bright light that fills its space and squares within 4 squares of it. The light lasts for 1 hour, until you use this power again, or until you end the light as a free action.



Torm Domain Features and Powers
You cannot be forced to attack an ally under any circumstances. Such an attempt automatically fails, although damage or conditions associated with the effect that would cause you to attack your ally can still affect you. You can attack an ally if you choose to do so.
    In addition, when you use healing word, the target of the power gains a +2 power bonus to all defenses until the end of your next turn.
    You also gain the following powers.

Cleric Attack 1Blessing of Law

Your attack is a challenge to your foe and a divine sanction against battling anyone but yourself.

At-Will        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage.
    Level 21: 2[W] + Wisdom modifier damage.

Effect: The first time the target attacks one or more of your allies before the start of your next turn, it takes damage equal to your Constitution modifier.


Cleric Attack 1Ringing Blow

Your thundering attack serves as a clarion call for your allies to act in concert.

Encounter        Divine, Thunder, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier thunder damage.

Effect: Each ally who hits or misses the target before the end of your next turn gains a +2 power bonus to all defenses until the end of his or her next turn.


Cleric Attack 1Shielding Strike

You strike at your foe as you call on your god to grant your ally protection.

At-Will        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage.
    Level 21: 2[W] + Wisdom modifier damage.

Effect: One ally adjacent to the target gains a +1 power bonus to all defenses until the end of your next turn.


Cleric Utility 1True Strike

A whispered prayer connects your ally with the divine, guiding your friend’s hands and mind toward the target.

At-Will        Divine
Standard Action      Close burst 5

Target: One ally in the burst

Effect: The target gains a +4 bonus to its next attack roll against an enemy before the end of your next turn.



HEALING WORD
You gain the healing word power.

Cleric Utility Healing Word

You utter a soothing word that mends wounds of the body and spirit.

Encounter (Special)        Healing
Minor Action      Close burst 5 (10 at 11th level, 15 at 21st level)

Target: You or one ally in the burst

Effect: The target can spend a healing surge and regain 1d6 additional hit points.
    Level 6: 2d6 additional hit points.
    Level 11: 3d6 additional hit points.
    Level 16: 4d6 additional hit points.
    Level 21: 5d6 additional hit points.
    Level 26: 6d6 additional hit points.

Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.


Update (4/21/2011)
Updated to match Class Compendium.

LEVEL 1 WARPRIEST DAILY POWER
You gain one of the following powers of your choice.

Cleric Attack 1Lesser Aspect of Wrath

You glow with the wrath of your god.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. Will

Hit: 1[W] + Wisdom modifier radiant damage.

Effect: You gain 10 temporary hit points. Until the end of the encounter, you gain a +1 power bonus to attack rolls, and any enemy that ends its turn adjacent to you takes radiant damage equal to your Constitution modifier.


Cleric Attack 1Levy of Judgment

Divine energy crackles from your weapon as you deliver punishing judgment upon your enemy.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Miss: Half damage.

Effect: Once before the end of the encounter, when an ally misses the target with an attack roll, you can use a free action to let that ally reroll the attack roll.


Cleric Attack 1Nimbus of Holy Shielding

A nimbus of radiant energy flashes from your weapon, creating a pattern of gleaming runes that offer protection to your allies and agony to your enemies.

Daily        Divine, Radiant, Weapon
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Wisdom vs. Will

Hit: 1[W] + Wisdom modifier radiant damage.

Effect: Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter.


Level 2:

LEVEL 2 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.

Cleric Utility 2Bless

You beseech your deity to bless you and your allies.

Daily        Divine
Minor Action      Close burst 20

Target: You and each ally in the burst

Effect: Each target gains a +1 power bonus to attack rolls until the end of the encounter.


Update (4/21/2011)
Updated to match Class Compendium.

Cleric Utility 2Cure Light Wounds

You utter a simple prayer, and your touch momentarily suffuses you or a wounded creature with a dim silver light that heals minor injuries.

Daily        Divine, Healing
Standard Action      Melee touch

Target: You or one creature

Effect: The target regains hit points as if it had spent a healing surge.


Update (4/21/2011)
Updated to match Class Compendium.

Cleric Utility 2Resurgent Strength

This healing prayer staunches wounds while also providing your ally with energy to redouble an attack.

Daily        Divine, Healing
Minor Action      Close burst 3

Target: You or one ally in the burst

Effect: The target can spend a healing surge. In addition, the target gains a +4 power bonus to damage rolls until the end of your next turn.


Cleric Utility 2Shield of Faith

A gleaming shield of divine energy appears over you, granting you and nearby allies protection against attacks.

Daily        Divine
Minor Action      Close burst 5

Targets: You and each ally in the burst

Effect: Each target gains a +2 power bonus to AC until the end of the encounter.


Update (4/21/2011)
Updated to match Class Compendium.

Level 3:

LEVEL 3 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain.

Level 3 Corellon Domain Encounter Power
You gain the allied accuracy power.

Cleric Attack 3Allied Accuracy

Your attack channels the power of fate, granting your ally an edge for a follow-up attack.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee or Ranged weapon

Target: One enemy

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier radiant damage.

Effect: Choose an ally within 5 squares of you. That ally can reroll his or her next attack roll against the target before the end of your next turn but must use the second roll.



Level 3 Death Domain Encounter Power
You gain the death surge power.

Cleric Attack 3Death Surge

The death of a nearby creature grants you the energy to scar the minds of your foes, and fuels your allies’ grim determination.

Encounter        Divine, Implement, Psychic, Shadow
Immediate Reaction      Close burst 3

Trigger: A creature within 3 squares of you drops to 0 hit points.

Target: Each enemy in the burst

Attack: Wisdom vs. Fortitude

Hit: 1d8 + Wisdom modifier psychic damage.

Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points.



Level 3 Domination Domain Encounter Power
You gain the conquering blow power.

Cleric Attack 3Conquering Blow

You prostrate your foe and inspire your allies to renew the attack if it stands.

Encounter        Divine, Fear, Shadow, Weapon
Standard Action      Melee weapon

Target: One enemy

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage, and the target falls prone. Until the end of your next turn, the target provokes opportunity attacks whenever it stands up.



Level 3 Oghma Domain Encounter Power
You gain the inspired steel power.

Cleric Attack 3Inspired Steel

As you strike, your ally is granted a vision of the deadliest means of pressing his or her attack.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage.

Effect: Choose one ally. Until the end of your next turn, that ally’s attacks against the target can score a critical hit on a roll of 18-20.



Level 3 Selûne Domain Encounter Power
You gain the moonshadow blow power.

Cleric Attack 3Moonshadow Blow

A swing of your weapon brings with it the numbing cold of the umbral moon.

Encounter        Cold, Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier cold and radiant damage.

Effect: The target is slowed until the end of your next turn.



Level 3 Storm Domain Encounter Power
You gain the hammering wind power.

Cleric Attack 3Hammering Wind

A strong wind reinforces your thunderous weapon attack, slamming a foe backward and to the ground while ushering your allies into position.

Encounter        Divine, Thunder, Weapon
Standard Action      Melee weapon

Target: One enemy

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier thunder damage, and you can push the target 1 square and knock it prone.

Effect: You slide each ally within 3 squares of you up to 2 squares.



Level 3 Sun Domain Encounter Power
You gain the resurgent sun power.

Cleric Attack 3Resurgent Sun

A golden radiance flares as you strike, mending your wounds or those of an ally.

Encounter        Divine, Healing, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Effect: You or one ally within 5 squares of you can spend a healing surge.



Level 3 Torm Domain Encounter Power
You gain the heartening strike power.

Cleric Attack 3Heartening Strike

Your strike directs your allies toward your target.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage.

Effect: Whenever you or an ally attacks the target before the end of your next turn, the attacker gains temporary hit points equal to your Wisdom modifier.



Level 4:

HOLY CLEANSING
You gain the holy cleansing power.

Cleric Utility Holy Cleansing

You channel healing energy into yourself or an ally, driving out disease and other ills.

Daily        Divine
Minor Action      Close burst 5

Target: You or one ally in the burst

Effect: The target makes a saving throw with a +5 power bonus against each effect on him or her that a save can end. In addition, if the target suffers from a disease, he or she can spend a healing surge to improve the disease by 2 stages. The target regains no hit points for spending the healing surge. If the target is subject to a petrifying effect, that effect ends but the target loses any remaining healing surges.


Level 5:

LEVEL 5 DOMAIN FEATURE
You gain a feature associated with your domain.

Level 5 Corellon Domain Feature
When you use healing word, the target of the power can shift 1 square as a free action. If the target is an elf, a half-elf, or an eladrin, the target can instead shift a number of squares up to your Constitution modifier.

Level 5 Death Domain Feature
When an enemy within 5 squares of you drops to 0 hit points, you can use healing word as an immediate reaction.

Level 5 Domination Domain Feature
When you use healing word, the target can take a free action to stand up or to shift 1 square.

Level 5 Earth Domain Feature
Whenever you use healing word, if the target is standing on the ground, you can slide it a number of squares equal to your Constitution modifier.

Level 5 Oghma Domain Feature
When you use healing word, the target of the power can make a saving throw.

Level 5 Selûne Domain Feature
When you use healing word, bloodied allies in the burst gain resistance to all damage until the end of your next turn. The resistance equals your Constitution modifier.

Level 5 Storm Domain Feature
When you use your healing word, one enemy of your choice adjacent to the target of the power takes thunder damage equal to your Constitution modifier.

Level 5 Sun Domain Feature
When you use healing word, the target of the power gains temporary hit points equal to your Constitution modifier.

Level 5 Torm Domain Feature
When you use healing word, the target of the power can teleport to a square adjacent to you.

LEVEL 5 WARPRIEST DAILY POWER
You gain one of the following powers of your choice.

Cleric Attack 5Divine Castigation

Your prayer of castigation fuels your attack, leaving your foe at your mercy each time it lashes out against you.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Miss: Half damage.

Effect: Until the end of the encounter, whenever the target attacks you or any of your allies, it provokes an opportunity attack from you.


Cleric Attack 5Inspire Fervor

Your attack allows your allies to move into more advantageous positions.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Miss: Half damage.

Effect: Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends this shift adjacent to the target can make a melee basic attack against it as a free action.


Cleric Attack 5Weapon of the Gods

The weapon you touch glows with divine radiance, enhancing its attacks.

Daily        Divine
Minor Action      Melee touch

Target: One held weapon

Effect: Until the end of the encounter, the target deals 1d6 extra radiant damage when used to make a weapon attack. In addition, whenever an enemy is hit by a weapon attack using the target, that enemy takes a -2 penalty to AC until the end of the next turn of the target’s wielder.


Update (4/25/2011)
Updated to match Class Compendium.

Level 6:

LEVEL 6 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.

Cleric Utility 6Cure Serious Wounds

You utter a simple prayer and gain the power to instantly heal wounds. Your touch suffuses you or a wounded creature with a bright silver light that restores health and vigor.

Daily        Divine, Healing
Standard Action      Melee touch

Target: You or one creature

Effect: The target regains hit points as if it had spent two healing surges.


Update (4/25/2011)
Updated to match Class Compendium.

Cleric Utility 6Light of Revelation

You call forth a mote of divine light that reveals and scours your foes.

Daily        Divine, Radiant, Zone
Minor Action      Close burst 1

Target: You and each ally in the burst

Effect: Each target gains a +5 power bonus to Insight checks and Perception checks until the end of your next turn. The burst also creates a zone of bright light that lasts until the end of your next turn. When any enemy in the zone makes an attack, that enemy takes 5 radiant damage.

Sustain Minor: The zone persists until the end of your next turn.


Cleric Utility 6Mark of Victory

You place a glowing glyph upon your foe, marking it for destruction at the hands of you and your allies.

Daily        Divine
Minor Action      Close burst 5

Target: One enemy in the burst

Effect: Until the end of the encounter, you and your allies gain a +2 power bonus to attack rolls and damage rolls against the target.


Level 7:

LEVEL 7 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain.

Level 7 Corellon Domain Encounter Power
You gain the fey beguiling power.

Cleric Attack 7Fey Beguiling

As your attack lands, you sense the reassuring presence of the unicorn and know that your foe cannot harm you.

Encounter        Charm, Divine, Radiant, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Wisdom vs. Will

Hit: 1[W] + Wisdom modifier radiant damage. Until the end of your next turn, the target cannot target you with any attack, and it must make opportunity attacks against any creature within its reach that willingly attacks you.



Level 7 Death Domain Encounter Power
You gain the raven's talon power.

Cleric Attack 7Raven's Talon

Your hand becomes a spectral talon that tears through an enemy, its death shriek invigorating a nearby ally.

Encounter        Divine, Healing, Necrotic, Shadow
Standard Action      Melee 1

Target: One bloodied enemy

Effect: The target takes 5 + your Wisdom modifier necrotic damage. If this damage reduces the target to 0 hit points, you or one ally within 5 squares of you can spend a healing surge.



Level 7 Domination Domain Encounter Power
You gain the dreadful warrior power.

Cleric Attack 7Dreadful Warrior

Your strike calls forth the spirit of a warrior, once a follower of your deity’s banner, to harry your foes.

Encounter        Conjuration, Divine, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier psychic damage.

Effect: You conjure a spirit warrior in an unoccupied square adjacent to the target. The spirit lasts until the end of your next turn. The target grants combat advantage while adjacent to the spirit. When any enemy willingly leaves a square adjacent to the spirit for the first time, that enemy takes psychic damage equal to your Constitution modifier.



Level 7 Earth Domain Encounter Power
You gain the blessing of dust power.

Cleric Attack 7Blessing of Dust

You cast dust in a circle around you. The dust swirls, distracting your enemy as your allies press the attack.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 2[W] + Wisdom modifier damage.

Effect: The target falls prone.



Level 7 Oghma Domain Encounter Power
You gain the thought storm power.

Cleric Attack 7Thought Storm

With a savage strike, you flood your enemy’s head with a thousand errant thoughts, confusing and disorienting the foe.

Encounter        Divine, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn.



Level 7 Selûne Domain Encounter Power
You gain the peacemaker's light power.

Cleric Attack 7Peacemaker's Light

With an oath to your god and a threat to your foes, you shed the cold light of truth upon their souls.

Encounter        Cold, Divine, Radiant
Standard Action      Close burst 2

Target: Each enemy in the burst

Effect: The next time each target hits or misses you or any of your allies with an attack before the end of its next turn, it takes cold and radiant damage equal to 5 + your Wisdom modifier.



Level 7 Storm Domain Encounter Power
You gain the wrathful lightning power.

Cleric Attack 7Wrathful Lightning

A scouring wind launches your weapon with divine strength. Then, with a pulse of thunder and flash of lightning, you appear at your enemy’s side.

Encounter        Divine, Lightning, Teleportation, Thunder, Weapon
Standard Action      Ranged 5

Requirement: You must use this power with a melee weapon.

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier lightning and thunder damage.

Effect: You can teleport yourself or an ally within 5 squares of you to a square adjacent to the target. Your melee weapon also returns to your hand.



Level 7 Sun Domain Encounter Power
You gain the searing brand power.

Cleric Attack 7Searing Brand

When you invoke the power of your deity, a searing light flashes from your weapon to blind your foe.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn.



Level 7 Torm Domain Encounter Power
You gain the tactical strike power.

Cleric Attack 7Tactical Strike

With a deft step, you flank your foe and give your ally heart.

Encounter        Divine, Healing, Weapon
Standard Action      Melee weapon

Effect: You can shift 1 square before the attack.

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage.

Effect: One ally flanking the target with you can spend a healing surge. Until the end of your next turn, you and that ally gain a +2 power bonus to attack rolls against enemies that you both flank.



Level 8:

RESURRECTION
You gain the resurrection power.

Cleric Utility Resurrection

With the power of the gods at your command, not even death is a barrier to your quest.

Daily        Divine, Healing
Standard Action      Melee 1

Requirement: You must use this power at the end of an extended rest.

Target: One creature that died no more than 24 hours ago

Effect: The target is restored to life with full hit points and healing surges. The target takes a -1 penalty to attack rolls, skill checks, ability checks, and saving throws until it has reached three milestones or taken three extended rests.


Level 9:

LEVEL 9 WARPRIEST DAILY POWER
You gain one of the following powers of your choice.

Cleric Attack 9Champion of the Gods

Divine power flows out from your weapon to raze nearby foes, granting you strength as you take to the battlefield to champion your deity’s cause.

Daily        Divine, Weapon
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage.

Effect: Until the end of the encounter, you gain a power bonus to melee damage rolls, to Strength checks, and to Athletics checks equal to your Constitution modifier.


Cleric Attack 9Divine Punishment

The injuries sustained by your allies let you channel vengeance into a powerful attack.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage, plus 5 damage per bloodied ally within 5 squares of you.

Miss: Half damage.


Cleric Attack 9Pariah's Curse

Your divine power curses a foe, causing the creature to lash out at its allies when they come too close.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One enemy

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage.

Effect: Any enemy that ends its turn adjacent to the target takes 10 damage. The effect lasts until the end of the encounter.


Level 10:

LEVEL 10 DOMAIN FEATURE
You gain a feature associated with your domain.

Level 10 Corellon Domain Feature
When you use a divine encounter attack power that has the force or the radiant keyword, you can teleport 1 square as a free action.

Level 10 Death Domain Feature
At the start of each of your turns, you can use a free action to deal necrotic damage to one adjacent bloodied enemy. The necrotic damage equals your Constitution modifier.

Level 10 Domination Domain Feature
Whenever you use a divine attack power that has the fear keyword to bloody an enemy or reduce a non-minion enemy to 0 hit points, you can push each enemy within 2 squares of you up to 3 squares as a free action. Creatures that are immune to fear ignore this effect.

Level 10 Earth Domain Feature
Whenever you use a melee divine encounter attack power that attacks Fortitude defense, any target you hit also grants combat advantage until the end of your next turn.

Level 10 Oghma Domain Feature
Whenever you use a divine encounter attack power that has the psychic keyword, each target of the power grants combat advantage until the end of your next turn.

Level 10 Selûne Domain Feature
Whenever you use a divine encounter attack power that has the radiant keyword, each ally adjacent to any enemy targeted by the power gains temporary hit points equal to your Constitution modifier.

Level 10 Storm Domain Feature
Whenever you use a divine encounter attack power that has the thunder keyword, you gain temporary hit points equal to 2 + your Constitution modifier.

Level 10 Sun Domain Feature
Whenever you use a divine encounter attack power that has the radiant keyword, you have combat advantage against the power’s targets.

Level 10 Torm Domain Feature
Whenever you use a divine encounter attack power, each ally within 5 squares of you can shift 1 square as a free action.

LEVEL 10 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.

Cleric Utility 10Battle Surge

You turn the tide of battle by healing allies near you and filling them with courage.

Daily        Divine, Healing
Standard Action      Close burst 5

Target: You and each ally in the burst

Effect: Each target regains hit points as if he or she had spent a healing surge. In addition, each target gains a +2 power bonus to attack rolls until the end of your next turn.


Cleric Utility 10Radiant Armor

A foe’s attack is suddenly blocked by a suit of shimmering radiant armor that fades as quickly as it appears.

Daily        Divine
Immediate Interrupt      Close burst 5

Trigger: You or an ally within 5 squares of you takes damage.

Target: The character in the burst who takes the damage

Effect: The damage dealt to the target is reduced to 0. Any other effects still apply.


Cleric Utility 10Wall of Shields

A wall of glittering shields, each inscribed with the symbol of your deity, appears between you and your foes.

Daily        Conjuration, Divine
Standard Action      Area wall 8 within 10 squares

Effect: You conjure a wall that lasts until the end of your next turn. The wall can be up to 4 squares high. While you or any ally is in the wall or adjacent to it, that character gains a +2 power bonus to AC. Any enemy that enters the wall is immobilized until the start of its next turn.

Sustain Minor: The wall persists until the end of your next turn.


Level 13:

LEVEL 13 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 1st level from your domain.

Level 13 Corellon Domain Encounter Power
You gain the glimmer strike power.

Cleric Attack 13Glimmer Strike

Your weapon becomes a thing of light, capable of piercing whatever shields your foe.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Wisdom vs. Reflex. The attack roll ignores penalties from any cover or concealment.

Hit: 3[W] + Wisdom modifier radiant damage.



Level 13 Death Domain Encounter Power
You gain the call to the dark power.

Cleric Attack 13Call to the Dark

As your allies close in, a black cloud surrounds your enemy to signify its inescapable doom.

Encounter        Divine, Shadow
Standard Action      Close burst 3

Target: One enemy in the burst

Effect: The target grants combat advantage until the end of your next turn. In addition, the next attack made against the target before the end of your next turn deals 3d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls.



Level 13 Domination Domain Encounter Power
You gain the inspire terror power.

Cleric Attack 13Inspire Terror

Your attack crushes the flesh and the resolve of your foe.

Encounter        Divine, Fear, Psychic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage. If the target ends its next turn adjacent to you or any of your allies, it takes psychic damage equal to your Wisdom modifier.



Level 13 Earth Domain Encounter Power
You gain the earthen vanguard power.

Cleric Attack 13Earthen Vanguard

Earth and stone roll toward your enemies like a wave and your swinging weapons scatters them like rag dolls. The wave leaves your allies untouched, and the lingering aura of magic around them protects them like a shield of stone.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 2[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to 2 + your Constitution modifier. The target also takes this damage.

Effect: You and each ally within 5 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn.



Level 13 Oghma Domain Encounter Power
You gain the thought crusher power.

Cleric Attack 13Thought Crusher

Your attack strikes both body and mind, teaching your foe a lesson it will not soon forget.

Encounter        Divine, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn.

Effect: Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw.



Level 13 Selûne Domain Encounter Power
You gain the silverlight blow power.

Cleric Attack 13Silverlight Blow

Your attack draws the attention of your deity, who heightens the fury of battle in you and an ally.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier radiant damage.

Effect: Until the end of your next turn, you and an ally within 5 squares of you gain a power bonus to damage rolls equal to your Constitution modifier.



Level 13 Storm Domain Encounter Power
You gain the roar of thunder power.

Cleric Attack 13Roar of Thunder

Imbuing your weapon with the thundering touch of the god of storms, you unleash divine wrath against your foe.

Encounter        Divine, Thunder, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier thunder damage.

Effect: The next time you or an ally hits the target before the start of your next turn, the target takes 5 extra thunder damage.



Level 13 Sun Domain Encounter Power
You gain the awakening sun power.

Cleric Attack 13Awakening Sun

As you swing your weapon, a shining beacon of radiant energy appears above you. Your allies draw strength from its light, while your enemy shrieks in pain.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Effect: You and each ally within 5 squares of you gain 10 temporary hit points and can make a saving throw.



Level 13 Torm Domain Encounter Power
You gain the thunderous blow power.

Cleric Attack 13Thunderous Blow

As your attack hits home, a peal of thunder tells you that your god is pleased with the target you chose.

Encounter        Divine, Thunder, Weapon
Standard Action      Melee weapon

Attack: Wisdom vs. AC

Target: One creature

Hit: 2[W] + Wisdom modifier thunder damage, and the target falls prone.

Effect: Each ally who hits or misses the target before the end of your next turn gains a +2 power bonus to all defenses until the end of his or her next turn.



Level 15:

LEVEL 15 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 1st level.

Cleric Attack 15Aura of Astral Radiance

Divine radiance flows through you and around you, unleashing protective and destructive energy in equal measure.

Daily        Aura, Divine, Healing, Radiant
Standard Action      Personal

Effect: You activate an aura 2 that lasts until the end of your next turn. While in the aura, allies gain a +2 power bonus to all defenses. Any bloodied ally who ends his or her turn in the aura regains hit points equal to your Wisdom modifier. Any enemy that ends its turn in the aura takes radiant damage equal to your Wisdom modifier.

Sustain Minor: The aura persists until the end of your next turn.


Cleric Attack 15Levy of Damnation

Your divine power exacts a heavy toll from your foe, who suffers the worst from you and your allies’ attacks.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. Reflex

Hit: 3[W] + Wisdom modifier radiant damage.

Miss: Half damage.

Effect: Until the end of the encounter, whenever you or any ally makes a damage roll against the target, you or the ally rolls twice and uses either result.


Cleric Attack 15Manifestation of Wrath

The gods’ fury lashes your foes and lets you draw vigor from their pain.

Daily        Divine, Radiant
Standard Action      Close burst 1

Target: Each enemy in the burst

Effect: Each target takes 10 + Wisdom modifier radiant damage, and you gain that number of temporary hit points. Until the end of the encounter, you gain a +2 power bonus to attack rolls.


Level 16:

LEVEL 16 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.

Cleric Utility 16Chosen Servant

A golden glow surrounds a nearby ally, marking him or her as one blessed against an enemy’s most potent attacks.

Daily        Divine
Minor Action      Melee 1

Target: One ally

Effect: Until the end of the encounter, whenever the target is subjected to an effect that a save can end, the target can make a saving throw against that effect.


Cleric Utility 16Cure Critical Wounds

Intoning the name of your god, you heal your friend’s injuries with a soothing touch.

Daily        Divine, Healing
Standard Action      Melee touch

Target: You or one creature

Effect: The target regains hit points as if it had spent three healing surges.


Update (8/2/2010)
Power updated to match Essentials data.

Cleric Utility 16Divine Armor

As you mutter a fervent prayer, the power of your god shrouds you and nearby allies in protective motes of silver light.

Daily        Divine
Standard Action      Close burst 3

Targets: You and each ally in the burst

Effect: Each target gains both a +2 power bonus to AC and resist 5 to all damage until the end of the encounter.


Update (4/25/2011)
Updated to match Class Compendium.

Level 17:

LEVEL 17 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 3rd level from your domain.

Level 17 Corellon Domain Encounter Power
You gain the harmony of blades power

Cleric Attack 17Harmony of Blades

Your weapon starts the song, and as your allies make their attacks, your magic guarantees that the foe will be struck.

Encounter        Divine, Force, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier force damage.

Effect: The next time you or an ally misses the target with an attack before the start of your next turn, the target takes 5 force damage.



Level 17 Death Domain Encounter Power
You gain the death's call power.

Cleric Attack 17Death's Call

You summon up a burst of divine power, granting resilience to your allies as you drive your foes closer to their doom.

Encounter        Divine, Implement, Psychic, Shadow
Immediate Reaction      Close burst 5

Trigger: A creature within 5 squares of you drops to 0 hit points.

Target: Each enemy in the burst

Attack: Wisdom vs. Fortitude

Hit: 2d8 + Wisdom modifier psychic damage.

Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 10 temporary hit points.



Level 17 Domination Domain Encounter Power
You gain the demand obedience power.

Cleric Attack 17Demand Obedience

You brandish your weapon and utter a word of command, forcing enemies to cower and spurring allies to move.

Encounter        Divine, Fear, Shadow, Weapon
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage, and the target falls prone. Until the end of your next turn, the target provokes opportunity attacks whenever it stands up.

Effect: Each ally within 5 squares of you can shift up to 3 squares as a free action.



Level 17 Earth Domain Encounter Power
You gain the obsidian shield power.

Cleric Attack 17Obsidian Shield (Cleric)

A shield of gleaming black rock slams into your enemies with brutal force, then shatters into tiny shards that protect your allies and seek out enemy weak points.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 2[W] + Wisdom modifier damage and slide the target 3 squares.

Effect: You create a zone in a blast 3 that lasts until the end of your next turn. While in the zone, you and your allies gain resist 5 to all damage. You and your allies gain a +5 power bonus to damage rolls against enemies in the zone.



Level 17 Oghma Domain Encounter Power
You gain the brilliant idea power.

Cleric Attack 17Brilliant Idea

As you visualize your victory, a divine radiance bursts forth from you to sear the eyes of your nearby foes and uplift your friends.

Encounter        Divine
Standard Action      Close burst 1

Target: Each enemy in the burst

Effect: Each target is blinded until the end of your next turn, and each ally within 5 squares of you can make a saving throw.



Level 17 Selûne Domain Encounter Power
You gain the gleaming strike power.

Cleric Attack 17Gleaming Strike

A silvery gleam envelops you and your allies as you strike a blow against your foe.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier radiant damage.

Effect: You and each ally adjacent to the target gain resist 5 to all damage until the end of your next turn.



Level 17 Storm Domain Encounter Power
You gain the winds of fury power.

Cleric Attack 17Winds of Fury

As you slam your weapon down, thunder roars over your enemies, and a howling gale scatters them, while carrying your allies to safety.

Encounter        Divine, Thunder, Weapon
Standard Action      Close blast 3

Target: Each enemy in the blast

Attack: Wisdom vs. Fortitude

Hit: 2[W] + Wisdom modifier thunder damage, and you push the target up to 2 squares and knock it prone.

Effect: You slide each ally within 5 squares of you up to 3 squares.



Level 17 Sun Domain Encounter Power
You gain the strength of the sun power.

Cleric Attack 17Strength of the Sun

Radiant light blazes from your weapon, searing your foe and healing you and a friend.

Encounter        Divine, Healing, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier radiant damage.

Effect: You and one ally within 10 squares of you can spend a healing surge.



Level 17 Torm Domain Encounter Power
You gain the honorable challenge power.

Cleric Attack 17Honorable Challenge

Your weapon glows as you challenge your enemy to strike at you alone or face the consequences.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Effect: Any ally of yours adjacent to the target can shift up to 2 squares as a free action, as long as he or she ends the shift not adjacent to the target. In addition, if the target willingly attacks any of your allies before the end of your next turn, it is blinded until the end of its next turn.



Level 19:

LEVEL 19 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 5th level.

Cleric Attack 19Gaze of the Sun

You create a pulse of divine light from your weapon. No foe can hide within its brilliance.

Daily        Divine, Radiant, Weapon
Standard Action      Close blast 5

Target: Each creature in the blast

Attack: Wisdom vs. Reflex

Hit: Ongoing 20 radiant damage (save ends).

Miss: Ongoing 10 radiant damage (save ends).

Effect: Until the ongoing damage ends on a target, that target cannot benefit from concealment, invisibility, or being hidden.


Cleric Attack 19Unconquerable Spirit

Filled with the divine power of ancient heroes, you strike, and your attack fortifies you and your companions.

Daily        Divine, Healing, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage.

Miss: Half damage.

Effect: You and each ally within 5 squares of you regain hit points as if you had each spent a healing surge.


Cleric Attack 19Wrathful Judgment

You place a baleful mark of retribution upon your enemy, dooming it to feel the pain it inflicts on others.

Daily        Divine
Standard Action      Melee 1

Target: One creature

Effect: Until the end of the encounter, whenever the target damages one of your allies, you can use an immediate reaction to deal half that damage to the target. This damage ignores the target’s immunities and resistances.


Level 22:

LEVEL 22 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.

Cleric Utility 22Heal

Bowing your head in prayer, you restore a desperately injured comrade to complete health.

Daily        Divine, Healing
Standard Action      Melee touch

Target: You or one ally

Effect: The target regains all his or her hit points.


Update (8/2/2010)
Power updated to match Essentials data.

Cleric Utility 22Purify

You wave a hand, releasing golden motes of light that strike nearby allies, ridding them of lingering afflictions.

Daily        Divine
Minor Action      Close burst 5

Target: You and each ally in the burst

Effect: Every effect that a save can end is removed from each target.


Update (4/25/2011)
Updated to match Class Compendium.

Level 23:

LEVEL 23 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 7th level from your domain.

Level 23 Corellon Domain Encounter Power
You gain the awful to behold power.

Cleric Attack 23Awful to Behold

Your movement is so fluid and your attack so perfect that your foes can hardly bear to watch it.

Encounter        Divine, Psychic, Radiant, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier psychic and radiant damage, and the target is blinded until the end of your next turn.

Effect: Each enemy within 5 squares of you grants combat advantage until the end of your next turn.



Level 23 Death Domain Encounter Power
You gain the death's touch power.

Cleric Attack 23Death's Touch

Your hand becomes a brand of black energy, letting you reach deep into an enemy’s body and spirit as you claim its life as your own.

Encounter        Divine, Healing, Necrotic, Shadow
Standard Action      Melee 1

Target: One bloodied enemy

Effect: The target takes 15 + your Wisdom modifier necrotic damage. If this damage reduces the target to 0 hit points, you and one ally within 10 squares of you can each spend a healing surge.



Level 23 Domination Domain Encounter Power
You gain the spirits of victory power.

Cleric Attack 23Spirits of Victory

You unleash a howling host of warrior spirits to aid you and your allies while punishing your foes.

Encounter        Divine, Psychic, Weapon, Zone
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Wisdom vs. Reflex

Hit: 1[W] + Wisdom modifier damage plus 2d8 psychic damage.

Effect: The burst creates a zone in a close burst 2 that lasts until the end of your next turn. Enemies in the zone grant combat advantage. When any enemy willingly leaves the zone, it takes psychic damage equal to your Constitution modifier.



Level 23 Earth Domain Encounter Power
You gain the earthen chains power.

Cleric Attack 23Earthen Chains

As you strike your foe, you intone a prayer to the gods which causes chains of stone to wrap around your enemy.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 3[W] + Wisdom modifier damage.

Effect: The target is knocked prone and cannot stand until the end of your next turn.



Level 23 Oghma Domain Encounter Power
You gain the shared secrets power.

Cleric Attack 23Shared Secrets

At the same time that your attack hits home, it sends a message to an ally to get in a quick follow-up strike.

Encounter        Divine, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier psychic damage, and one ally of yours adjacent to the target can make a melee basic attack against the target as a free action.

Effect: Until the end of your next turn, the target takes a penalty to attack rolls equal to the number of its enemies flanking it.



Level 23 Selûne Domain Encounter Power
You gain the moon tide power.

Cleric Attack 23Moon Tide

You slam your weapon to the ground, unleashing a blast of light that emulates the tidal forces of the moon.

Encounter        Divine, Healing, Radiant, Weapon
Standard Action      Close blast 3

Target: Each enemy in the blast

Attack: Wisdom vs. Fortitude

Hit: 3[W] + Wisdom modifier radiant damage, and you push the target up to 3 squares.

Effect: Each ally in the blast can spend a healing surge.



Level 23 Storm Domain Encounter Power
You gain the thunder of justice power.

Cleric Attack 23Thunder of Justice

You hurl your weapon with a thunderous strength that shatters the space around you, drawing you and your allies toward your chosen foe.

Encounter        Divine, Lightning, Teleportation, Thunder, Weapon
Standard Action      Ranged 10

Requirement: You must use this power with a melee weapon.

Target: One creature

Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier lightning and thunder damage.

Effect: Your melee weapon returns to your hand. You can then teleport yourself and up to three allies within 10 squares of you to squares adjacent to the target.



Level 23 Sun Domain Encounter Power
You gain the overwhelming light power.

Cleric Attack 23Overwhelming Light

As your weapon strikes home, a flash of light as bright as the sun itself blinds your foe.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn.



Level 23 Torm Domain Encounter Power
You gain the revitalizing shove power.

Cleric Attack 23Revitalizing Shove

Your attack sends your foe sprawling, causing you and your allies to take heart at the sight.

Encounter        Divine, Healing, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage, and you push the target up to 2 squares and knock it prone.

Effect: You and each ally adjacent to the target after the attack can spend a healing surge.



Level 25:

LEVEL 25 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 9th level.

Cleric Attack 25Divine Battle Lord

A radiant blast knocks your enemies to the ground and imbues you with the power to sear your foes.

Daily        Divine, Radiant
Standard Action      Close burst 2

Target: Each enemy in the burst

Effect: Each target falls prone. Until the end of the encounter, you gain a power bonus to melee damage rolls, to Strength checks, and to Athletics checks equal to your Constitution modifier. Also, until the end of the encounter, any enemy that ends its turn adjacent to you takes 10 radiant damage.


Cleric Attack 25Subjugating Strike

As your weapon crashes into your foe, a pulse of divine force smashes into enemies that thought they had you surrounded.

Daily        Divine, Force, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier force damage, and the target is dazed (save ends).

Miss: Half damage.

Effect: Each enemy within 2 squares of the target takes 10 force damage.


Level 27:

LEVEL 27 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 13th level from your domain.

Level 27 Corellon Domain Encounter Power
You gain the strikes of woe and weal power.

Cleric Attack 27Strikes of Woe and Weal

At once, multiple ghostly weapons lash out from your attack. For each blow that draws blood, an ally’s health soars.

Encounter        Divine, Force, Healing, Weapon
Standard Action      Melee or Ranged weapon

Target: One, two, or three creatures

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier force damage.

Effect: You can spend a healing surge. For each target you hit, a different ally within 10 squares of you can spend a healing surge.



Level 27 Death Domain Encounter Power
You gain the herald of inevitable doom power.

Cleric Attack 27Herald of Inevitable Doom

A nimbus of black energy surrounds your enemy, telling it that its demise is near.

Encounter        Divine, Shadow
Standard Action      Close burst 5

Target: One enemy in the burst

Effect: The target grants combat advantage until the end of your next turn. The next attack made against the target before the end of your next turn deals 4d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls.



Level 27 Domination Domain Encounter Power
You gain the sundered bravery power.

Cleric Attack 27Sundered Bravery

Your enemy falls prostrate in terror, your divine power causing it to see foes at every turn.

Encounter        Divine, Fear, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage, and the target is immobilized until the end of your next turn and falls prone. Until the end of your next turn, the target provokes opportunity attacks whenever it stands up.



Level 27 Oghma Domain Encounter Power
You gain the thought destroyer power.

Cleric Attack 27Thought Destroyer

With the touch of your weapon, you cause your enemy to comprehend the horror of fighting Oghma’s chosen.

Encounter        Divine, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn.

Effect: Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw.



Level 27 Selûne Domain Encounter Power
You gain the staggering moonglow power.

Cleric Attack 27Staggering Moonglow

The blow from your weapon leaves your enemy reeling, even as the blessing of your god expands to include your allies.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier radiant damage, and the target is dazed until the end of your next turn.

Effect: Until the end of your next turn, you and each ally within 5 squares of you gain a power bonus to damage rolls equal to your Constitution modifier.



Level 27 Storm Domain Encounter Power
You gain the thunder of the dawn war power.

Cleric Attack 27Thunder of the Dawn War

You invoke the greatest of the divine storms, capturing echoes of its wrath and weaving them into your weapon attack.

Encounter        Divine, Thunder, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier thunder damage, and the target is dazed until the end of your next turn.

Effect: The next time you or an ally hits the target before the start of your next turn, the target takes 10 extra thunder damage.



Level 27 Sun Domain Encounter Power
You gain the light of the first dawn power.

Cleric Attack 27Light of the First Dawn

With your weapon held aloft, you summon the light of creation. From the radiance, you and your allies gain renewed vigor, while your enemies suffer its wrath.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier radiant damage.

Effect: You and each ally within 10 squares of you gain 20 temporary hit points and can make a saving throw.



Level 27 Torm Domain Encounter Power
You gain the valorous charge power.

Cleric Attack 27Valorous Charge

With a roar of triumph, you lead your allies in a glorious onslaught against your enemies.

Encounter        Divine
Standard Action      Close burst 5

Target: You and each ally in the burst

Effect: Each target can charge or make a basic attack as a free action. Until the end of your next turn, each target gains a power bonus to all defenses equal to your Constitution modifier.



Level 29:

LEVEL 29 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 15th level.

Cleric Attack 29Ordained Victory

As you attack, divine magic sweeps across the battlefield like a hurricane, twisting fate to guarantee your victory.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 7[W] + Wisdom modifier damage.

Miss: Half damage.

Effect: Until the end of your next turn, whenever any ally makes an attack roll against the target, he or she makes two attack rolls and uses either result.


Cleric Attack 29Visage of the Gods

As you raise your weapon, you force your enemy to gaze upon the face of your god, causing the enemy’s flesh to wither and its mind to crumble. The creature cannot help but bow down.

Daily        Divine, Fear, Necrotic, Psychic, Weapon
Standard Action      Melee 1

Target: One creature

Attack: Wisdom vs. Will

Hit: 6[W] + Wisdom modifier necrotic and psychic damage.

Miss: Half damage.

Effect: The target falls prone.


Published in Heroes of the Fallen Lands, page(s) 80.