Level 11 DiseaseCemetery Rot

A disease carried by the rotting, corrupted remains of small pets and animals, cemetery rot withers away the body, leaving an empty, mindless husk that hungers for flesh.

Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target cannot regain hit points from powers that have the healing keyword.
Stage 2: The target’s Fortitude is reduced by 2 until the target is cured. Each time the target fails to improve from this step, the target’s Fortitude drops another 2.
Stage 3: Final State: When the target’s Fortitude reaches 0, it dies and rises as a zombie.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
16 or lower: The stage of the disease increases by one.
17-21: No Change
22 or higher: The stage of the disease decreases by one.

Published in Open Grave, page(s) 186.