Garrote Specialist [Multiclass]

Prerequisite: 10th level, Garrote Training
Benefit: You can swap one 9th-level or higher daily attack power you know for the strangler’s hold attack power.

Feat AttackStrangler's Hold

With expert skill, you loop the garrote around your victim and draw tight, closing off air and sending your enemy into unconsciousness.

Daily      Reliable, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding a garrote.

Target: One creature you have combat advantage against

Attack: Strength vs. Reflex or Dexterity vs. Reflex

Hit: 2[W] + Strength modifier damage, and the target is dazed (save ends) and grabbed. Each turn you successfully maintain the grab with two hands, you deal the target damage equal to your Strength modifier.
15th Level: Increase the damage to 3[W].
25th Level: Increase the damage to 4[W].

  First Failed Saving Throw: The target is stunned instead of dazed (save ends).

  Second Failed Saving Throw: The target is unconscious instead of stunned (save ends).

Special: When you choose this power, choose whether you use Strength or Dexterity to make the attack.

Published in Dragon Magazine 373, page(s) 15.