Grasp of the Wild [Divinity]
Prerequisite: Channel Divinity class feature, must worship a deity of the wilderness domain
Benefit: You gain the Channel Divinity power grasp of the wild.
Feat UtilityGrasp of the WIld
You cause the environment to clutch at creatures in an area. Vines wrap around them, the earth softens under them, water churns about them—whatever is natural for the environs.
Minor Action Area burst 1 within 10 squares
Channel Divinity: You can use only one channel divinity power per encounter
Effect: The area of the burst is difficult terrain until the end of your next turn.
Published in Divine Power, page(s) 123.