Memory of Strikes Past
Prerequisite: 6th level or higher utility power
Benefit: The memory is a weapon feat power replaces one of your 6th-level or higher utility powers.
Feat UtilityMemory is a Weapon
When you miss an enemy with an attack, you remember your error and call upon this memory to strike true.
Free Action Personal
Trigger: You miss with a melee or ranged attack roll.
Effect: You gain a +3 power bonus to attack rolls against the triggering attack roll’s target until the end of your next turn.
Published in Dragon Magazine 387, page(s) 59.