Path of Ice
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, the first time you are subjected to forced movement before the start of your next turn, you can ignore the forced movement and shift 1 square as a free action instead. One creature adjacent to you before or after the shift takes cold damage equal to your Wisdom modifier. The cold damage equals 3 + your Wisdom modifier at 11th level, and 6 + your Wisdom modifier at 21st level.
If you are in the aspect of the elements, you shift 2 squares.
Published in Dragon Magazine 393.