Experience Points Reward

Experience points are the fundamental reward of the game, just as encounters are the building blocks of adventures and campaigns. Every encounter comes with an experience point reward to match its difficulty. Any encounter that includes a reasonable risk of failure—and some tangible cost to the adventurers for that failure—should have an XP reward associated with it. Conversely, situations that don’t include a risk of failure, or in which failure has no significant resource costs or story ramifications, should usually have no XP reward.
    The Experience Point Rewards table presents the standard XP value for threats of different levels and types (standard, minion, elite, and solo). Monsters are the most typical threats in the game, but traps, hazards, skill challenges, and quests are also considered threats for the purpose of awarding experience points.

Threat LevelStandardMinionEliteSolo
110025200500
212531250625
315038300750
417544350875
5200504001,000
6250635001,250
7300756001,500
8350887001,750
94001008002,000
105001251,0002,500
116001501,2003,000
127001751,4003,500
138002001,6004,000
141,0002502,0005,000
151,2003002,4006,000
161,4003502,8007,000
171,6004003,2008,000
182,0005004,00010,000
192,4006004,80012,000
202,8007005,60014,000
213,2008006,40016,000
224,1501,0388,30020,750
235,1001,27510,20025,500
246,0501,51312,10030,250
257,0001,75014,00035,000
269,0002,25018,00045,000
2711,0002,75022,00055,000
2813,0003,25026,00065,000
2915,0003,75030,00075,000
3019,0004,75038,00095,000
3123,0005,75046,000115,000
3227,0006,75054,000135,000
3331,0007,75062,000155,000
3439,0009,75078,000195,000
3547,00011,75094,000235,000
3655,00013,750110,000275,000
3763,00015,750126,000315,000
3879,00019,750158,000395,000
3995,00023,750190,000475,000
40111,00027,750222,000555,000

Published in Dungeon Master's Guide, page(s) 120, Rules Compendium, page(s) 291.