Describe a memorable characteristic of the NPC, something for the players to remember. They might forget a name, but they’ll remember the blacksmith with the elaborate vocabulary. Roll or pick a mannerism from the table, or make up your own.
|1||Is prone to singing, whistling, or humming quietly|
|2||Speaks in rhymes or meter|
|3||Has particularly low or high voice|
|4||Slurs words, lisps, or stutters|
|5||Enunciates very clearly|
|8||Uses flowery speech or long words|
|9||Frequently uses the wrong word|
|10||Uses colorful oaths and exclamations|
|11||Constantly makes jokes or puns|
|12||Is prone to predictions of certain doom|
|13||Fiddles and fidgets nervously|
|15||Stares into distance|
|20||Twirls hair or tugs beard|
Published in Dungeon Master's Guide, page(s) 186.