A standard action requires more effort than any other type and is usually the main action of a creature’s turn. Examples: Most attack powers, using one’s second wind, administering first aid to an ally.
|Administer a potion||Help an unconscious creature consume a potion|
|Aid another||Improve an ally's skill check or ability check|
|Aid attack||Improve an ally's attack roll|
|Aid defense||Improve an ally's defenses|
|Basic attack||Make a basic attack|
|Bull rush||Push a target 1 square and shift into the vacated space|
|Charge||Move and then make a melee basic attack or a bull rush|
|Coup de grace||Make a critical hit against a helpless enemy|
|Equip or stow a shield||Use a shield or put it away|
|Grab||Seize and hold an enemy|
|Ready an action||Ready an action to perform when a specified trigger occurs|
|Second wind||Spend a healing surge and gain a bonus to defenses (once per encounter)|
|Total defense||Gain a +2 to all defenses until next turn|
Published in Player's Handbook, page(s) 267, Rules Compendium, page(s) 194.