Amulet of Psychic Interference
A shrunken head carved from bone hangs from a rough twine. It animates and cackles madly when you call on its power.
|Lvl 5||+1||1,000 gp|| ||Lvl 20||+4||125,000 gp|
|Lvl 10||+2||5,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 15||+3||25,000 gp|| ||Lvl 30||+6||3,125,000 gp|
Enhancement Bonus: Fortitude, Reflex, and Will
You make saving throws to end charm, fear, or psychic effects at the start of your turn. If you fail any of these saving throws, you do not make a saving throw to end that effect at the end of your turn.
Power (Psychic) Daily (Immediate Reaction)
Trigger: An enemy you can see hits or misses you using a power that has the charm, fear, or psychic keyword.
Effect: The triggering enemy takes 10 psychic damage.
Level 10 or 15: 15 psychic damage.
Level 20 or 30: 20 psychic damage.
Published in Dark Sun Campaign Setting, page(s) 128.