Armor of SacrificeLevel 5+ Uncommon

These plain robes offer no apparent defensive value, yet they aid your allies when they suffer.

Lvl 5+11,000 gp Lvl 20+4125,000 gp
Lvl 10+25,000 gp Lvl 25+5625,000 gp
Lvl 15+325,000 gp Lvl 30+63,125,000 gp

Armor: Chain, scale or plate

Enhancement Bonus: AC

Power (Minor Action)

Use this power when you are adjacent to an ally who is subject to an effect that a save can end. The ally is no longer affected, and you now have the effect. You cannot make a saving throw against this effect until the end of your next turn.

Power (Healing) Daily (Minor Action)

Spend a healing surge. One ally within 5 squares of you regains hit points as though he or she had spent a healing surge.

Published in Adventurer's Vault, page(s) 41.