Armor of Sacrifice
These plain robes offer no apparent defensive value, yet they aid your allies when they suffer.
|Lvl 5||+1||1,000 gp|| ||Lvl 20||+4||125,000 gp|
|Lvl 10||+2||5,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 15||+3||25,000 gp|| ||Lvl 30||+6||3,125,000 gp|
Armor: Chain, scale or plate
Enhancement Bonus: AC
Power (Minor Action)
Use this power when you are adjacent to an ally who is subject to an effect that a save can end. The ally is no longer affected, and you now have the effect. You cannot make a saving throw against this effect until the end of your next turn.
Power (Healing) Daily (Minor Action)
Spend a healing surge. One ally within 5 squares of you regains hit points as though he or she had spent a healing surge.
Published in Adventurer's Vault, page(s) 41.