Armory of the UnvanquishedParagon Tier Group Set

The Armory of the Unvanquished is a set of favored items used by the Unvanquished Company, a band of legendary adventurers who were active centuries ago.
    Stories of their adventures are a mainstay in travelers’ camps and in front of tavern fires, inspiring would-be heroes of each new generation. Many of those who would follow in the footsteps of the Unvanquished seek out the items of the armory, though not all who find them are stalwart enough to wield them.

Armory of the Unvanquished Items

LvlNamePrice (gp)Item Slot
13+Scorpion Tail Blade17000Weapon
14+Dragontooth Blade21000Weapon
15+Tempest Staff25000Implement
17+Lion's Heart Hammer65000Weapon
18+Serpent's Kiss Bow85000Weapon

Armory of the Unvanquished Benefits

PiecesBenefit
2When you spend a healing surge, each ally who wields an item from this set and can see you gains temporary hit points equal to his or her item’s enhancement bonus (ally’s choice of items, if more than one).
4When two or more allies who wield items from this set flank the same target, each flanker can score a critical hit against the flanked target on a roll of 19–20.

Scorpion Tail BladeLevel 13+ Uncommon

This magically envenomed blade leaves foes at your mercy.

Lvl 13+317,000 gp Lvl 23+5425,000 gp
Lvl 18+485,000 gp Lvl 28+62,125,000 gp

Weapon: Light blade

Enhancement Bonus: attack rolls and damage rolls

Critical: The target is slowed and takes ongoing 17 poison damage (save ends both).

Power (Poison) Daily (Free Action)

Trigger: You hit an enemy with a melee attack power using this weapon.

Effect: That enemy is immobilized (save ends).

Aftereffect: The enemy is slowed (save ends).



Dragontooth BladeLevel 14+ Uncommon

The fury of dragon fire powers your attacks with this bonehandled blade.

Lvl 14+321,000 gp Lvl 24+5525,000 gp
Lvl 19+4105,000 gp Lvl 29+62,625,000 gp

Weapon: Heavy blade

Enhancement Bonus: attack rolls and damage rolls

Critical: Each enemy marked by you takes ongoing fire damage equal to 3 + the blade’s enhancement bonus (save ends).

Property

While you’re bloodied, you can score a critical hit with this weapon on a roll of 19–20.

Power (Fire) Daily (Free Action)

Trigger: You score a critical hit.

Effect: Make an attack: Close burst 1; targets enemies; Strength vs. Reflex; on a hit, the attack deals 2d6 extra fire damage and the target takes ongoing 10 fire damage (save ends).



Tempest StaffLevel 15+ Uncommon

The power of the storm drives your foe back and blasts enemies pressing your allies.

Lvl 15+325,000 gp Lvl 25+5625,000 gp
Lvl 20+4125,000 gp Lvl 30+63,125,000 gp

Implement: Staff

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 lightning damage per plus against each enemy adjacent to you, and each other enemy within 3 squares of you takes thunder damage equal to half the amount of lightning damage.

Power (Lightning, Thunder) Daily (Immediate Reaction)

Trigger: An enemy hits you with a melee or close attack.

Effect: The triggering enemy takes 2d6 lightning damage and is pushed 1 square. Each enemy adjacent to an ally you can see takes 1d6 thunder damage.



Lion's Heart HammerLevel 17+ Uncommon

When you wield this hammer, an attack that bloodies you sends your foes stumbling back in fear.

Lvl 17+465,000 gp Lvl 27+61,625,000 gp
Lvl 22+5325,000 gp

Weapon: Hammer

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus, and each ally within 5 squares of you gains 15 temporary hit points.

Property

Divine characters can use this hammer as a holy symbol implement for divine powers.

Power (Fear) Daily (Immediate Reaction)

Trigger: An enemy bloodies you.

Effect: Make an attack: Close burst 5; targets enemies; Wisdom vs. Will; on a hit, the target is pushed 1 square and takes a −2 penalty to attack rolls until the end of your next turn.



Serpent's Kiss BowLevel 18+ Uncommon

This bow bestows a kiss of toxic venom to its attacks, making your foes more vulnerable.

Lvl 18+485,000 gp Lvl 28+62,125,000 gp
Lvl 23+5425,000 gp

Weapon: Bow

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 poison damage per plus, and the target can’t shift until the end of your next turn.

Property

This weapon has the brutal 1 property (originally described in Adventurer’s Vault): Reroll any damage die result of 1 until the die shows 2 or higher.

Power (Poison) Encounter (Free Action)

Trigger: You hit an enemy with a ranged attack power using this weapon.

Effect: That enemy grants combat advantage to your allies until the start of your next turn.


Published in Adventurer's Vault 2, page(s) 130.