Arms of WarHeroic Tier

The Arms of War were once wielded by four generals who led their human kingdoms in battle against a great hobgoblin empire. Each general was known as the master of a different aspect of martial strategy, and the warrior who owns all their treasures gains a measure of their skill.

Arms of War Items

LvlNamePrice (gp)Item Slot
5+Weapon of Great Opportunity1000Weapon
6Helm of Exemplary Defense1800Head
7Dual-Threat Gauntlets2600Hands
8Pincer Shield3400Arms

Arms of War Benefits

2For each two items you have from this set, you gain a +1 bonus to opportunity attack rolls.
4You gain the ally’s opportunity power, described below.

Ally's Opportunity

When your enemy drops its guard, you lash out at your foe, distracting it further to allow a nearby ally to freely fire upon it.

Free Action      Close burst 5

Trigger: You make an opportunity attack

Target: One ally in the burst

Effect: The target makes a ranged basic attack against the target of your opportunity attack as a free action.

Weapon of Great OpportunityLevel 5+ Uncommon

You take advantage of a foe's vulnerability to deliver a devastating strike with this weapon.

Lvl 5+11,000 gp Lvl 20+4125,000 gp
Lvl 10+25,000 gp Lvl 25+5625,000 gp
Lvl 15+325,000 gp Lvl 30+63,125,000 gp

Weapon: Any melee

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d8 damage per plus

Power Encounter (Free Action)

Trigger: You hit with an opportunity attack.

Effect: Deal 1d8 extra damage.

Level 10: Deal 2d8 extra damage.

Level 15: Deal 3d8 extra damage.

Level 20: Deal 4d8 extra damage.

Level 25: Deal 5d8 extra damage.

Level 30: Deal 6d8 extra damage.

Helm of Exemplary DefenseLevel 6 Uncommon

The power of this helm grants you and your allies an advantage against foes who leave themselves open.

Head Slot        1,800 gp


You and each ally within 3 squares of you deal 2 extra damage when you hit with opportunity attacks.

Dual-Threat GauntletsLevel 7 Uncommon

When you and an ally fight together, the power of these gauntlets heightens both your attacks.

Hands Slot        2,600 gp

Power Daily (Minor Action)

Trigger: Until the end of the encounter, while you're flanking an enemy, you and the ally flanking with you gain an additional +1 bonus to attack rolls against that enemy.

Pincer ShieldLevel 8 Uncommon

This shield extends its protection from you to your flanking ally.

Arms Slot: Heavy shield        3,400 gp


While you’re flanking an enemy with an ally, that ally gains a +1 shield bonus to AC and Reflex.

Published in Adventurer's Vault 2, page(s) 95.