Aspect of the RamParagon Tier
Tenacious, stalwart, and sure-footed, the mountain ram is revered by many wielders of primal power. Totems of the ram adorn the armor of the hunters and warriors of the mountains, and adventurers draw inspiration from the visage and spirit of these nimble
and fearless beasts.
Wardens and martial-minded druids benefit the most from this magic item set, particularly those guardians who enjoy being at the front of the fray.
Aspect of the Ram Items
|Lvl||Name||Price (gp)||Item Slot|
|10+||Stern Mountain Totem||5000||Implement|
|11||Steady Boots of the Ram||9000||Feet|
|13+||Fleece of Renewal||17000||Neck|
Aspect of the Ram Benefits
|2||You gain a +1 bonus to attack rolls with charge attacks.|
|4||When you hit an enemy with a charge attack, one ally within 5 squares of you can make a saving throw as a free action.|
Stern Mountain Totem
The strength of the mountain beneath the ram's hooves flows into your attacks.
|Lvl 10||+2||5,000 gp|| ||Lvl 25||+5||625,000 gp|
|Lvl 15||+3||25,000 gp|| ||Lvl 30||+6||3,125,000 gp|
|Lvl 20||+4||125,000 gp|
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d8 per plus, or +1d10 per plus with charge attacks
Power (Healing) Daily (Free Action)
Trigger: You hit with a primal attack power using this totem.
Effect: You regain hit points as if you had spent a healing surge.
Steady Boots of the Ram
These fur-lined leather boots give you the sure-footed step of the mountain ram.
Feet Slot 9,000 gp
- You gain the earth walk ability (Monster Manual, page 283).
- You gain a +2 item bonus to Athletics checks to climb.
Fashioned from a mountain ram's horns, this headdress lets you charge unhindered through the spirit world.
Head Slot 13,000 gp
You gain a +1 bonus to attack rolls with charge attacks.
Power (Teleportation) Daily (Standard Action)
Make a charge attack, but instead of moving your speed before the attack, you teleport the same number of squares.
Fleece of Renewal
This fleece cloak gives you a boost of vigor each time you charge.
|Lvl 13||+3||17,000 gp|| ||Lvl 23||+5||425,000 gp|
|Lvl 18||+4||85,000 gp|| ||Lvl 28||+6||2,125,000 gp|
Enhancement Bonus: Fortitude, Reflex, and Will
Free Action. When you charge an enemy, you gain temporary hit points equal to your Constitution modifier until the start of your next turn.
Published in Adventurer's Vault 2, page(s) 111.